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	<id>https://wiki.zzt.org/w/index.php?action=history&amp;feed=atom&amp;title=Bear</id>
	<title>Bear - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.zzt.org/w/index.php?action=history&amp;feed=atom&amp;title=Bear"/>
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	<updated>2026-09-02T05:27:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.zzt.org/w/index.php?title=Bear&amp;diff=422&amp;oldid=prev</id>
		<title>RT-55J: Created page with &quot;{{Element |name=Bear |zzt-oop name=bear |category=creature |id={{Byte|34}} |color={{ColorSwatch|fg=brown|bg=black}} |char={{CharSwatch|153}} |stats=yes |cycle=3 |p1=sensitivit...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.zzt.org/w/index.php?title=Bear&amp;diff=422&amp;oldid=prev"/>
		<updated>2021-02-14T19:40:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Element |name=Bear |zzt-oop name=bear |category=creature |id={{Byte|34}} |color={{ColorSwatch|fg=brown|bg=black}} |char={{CharSwatch|153}} |stats=yes |cycle=3 |p1=sensitivit...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Element&lt;br /&gt;
|name=Bear&lt;br /&gt;
|zzt-oop name=bear&lt;br /&gt;
|category=creature&lt;br /&gt;
|id={{Byte|34}}&lt;br /&gt;
|color={{ColorSwatch|fg=brown|bg=black}}&lt;br /&gt;
|char={{CharSwatch|153}}&lt;br /&gt;
|stats=yes&lt;br /&gt;
|cycle=3&lt;br /&gt;
|p1=sensitivity &amp;lt;br&amp;gt;(default: P1=8)&lt;br /&gt;
|score=1&lt;br /&gt;
|destructible=yes&lt;br /&gt;
|effect on movement=pushable, squishable&lt;br /&gt;
|uses zzt-oop color=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;bear&amp;#039;&amp;#039;&amp;#039; is a type of built-in enemy that seeks after the player that is sufficiently aligned on a cardinal axis, based on its sensitivity stat. Unlike other enemies, bears&amp;#039; movement is entirely non-random regardless of their stats. If the bear walks into the [[player]], then the player takes 10 damage and the bear is destroyed. If the bear walks into a breakable wall, then both the wall and the bear are destroyed.&lt;br /&gt;
&lt;br /&gt;
If the bear is not vertically aligned with the player, the bear checks if the difference in vertical position between the player and the bear is less than or equal to &amp;lt;code&amp;gt;9 - Sensitivity&amp;lt;/code&amp;gt; where &amp;lt;code&amp;gt;Sensitivity = P1 + 1&amp;lt;/code&amp;gt;. If so, then the bear takes a step horizontally towards the player. Otherwise, the bear checks if the difference in horizontal position is within the same range, and if so then it takes a vertical step towards the player.&lt;br /&gt;
&lt;br /&gt;
The sensitivity stat works the opposite way on would expect given its name. At the lowest sensitivity setting, the bear moves towards the player if it is within 9 tiles of being aligned on an axis. At the highest sensitivity, the bear only moves if the player is directly aligned with it.&lt;br /&gt;
&lt;br /&gt;
All non-standard values for P1 (from 9 to 255) appear to produce a bear that does not respond to the player&amp;#039;s position at all (perhaps it is hibernating).&lt;br /&gt;
&lt;br /&gt;
[[File:Bear movement field.png|left|thumb|A diagram showing which direction a bear will move, given the player&amp;#039;s position.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Elements]]&lt;br /&gt;
{{ElementsNavbox}}&lt;/div&gt;</summary>
		<author><name>RT-55J</name></author>
	</entry>
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