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	<id>https://wiki.zzt.org/w/index.php?action=history&amp;feed=atom&amp;title=Bullet</id>
	<title>Bullet - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.zzt.org/w/index.php?action=history&amp;feed=atom&amp;title=Bullet"/>
	<link rel="alternate" type="text/html" href="https://wiki.zzt.org/w/index.php?title=Bullet&amp;action=history"/>
	<updated>2026-07-03T11:19:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.zzt.org/w/index.php?title=Bullet&amp;diff=712&amp;oldid=prev</id>
		<title>Asie: minor cleanup</title>
		<link rel="alternate" type="text/html" href="https://wiki.zzt.org/w/index.php?title=Bullet&amp;diff=712&amp;oldid=prev"/>
		<updated>2025-12-25T07:38:21Z</updated>

		<summary type="html">&lt;p&gt;minor cleanup&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:38, 25 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;bullet&amp;#039;&amp;#039;&amp;#039; is a common projectile that can be fired by the [[player]], by enemies, and by [[object|objects]]. Bullets can travel over [[empty|empties]], [[fake|fake walls]], and [[water]], and can destroy [[breakable|breakable walls]]. Player-spawned bullets can destroy built-in enemies. Bullets can be reflected or deflected by [[ricochet|ricochets]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;bullet&amp;#039;&amp;#039;&amp;#039; is a common projectile that can be fired by the [[player]], by enemies, and by [[object|objects]]. Bullets can travel over [[empty|empties]], [[fake|fake walls]], and [[water]], and can destroy [[breakable|breakable walls]]. Player-spawned bullets can destroy built-in enemies. Bullets can be reflected or deflected by [[ricochet|ricochets]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player can fire a bullet in exchange for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 &lt;/del&gt;ammo by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pressing &amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Shift+&lt;/del&gt;[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Direction&lt;/del&gt;]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/code&amp;gt;&lt;/del&gt;. Each board can specify the number of player-created bullets on screen, ranging from 0 to 255. If that number is zero, then attempting to shoot displays the message &quot;Can&#039;t shoot in this place!&quot; If you are out of ammo, then attempting to shoot displays the message &quot;You don&#039;t have any ammo!&quot; Elements destroyed by player bullets add to the player&#039;s score counter. If a player is hit by a bullet they take 10 damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player can fire a bullet in exchange for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one &lt;/ins&gt;ammo by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using input &lt;/ins&gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[controls]&lt;/ins&gt;]. Each board can specify the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maximum &lt;/ins&gt;number of player-created bullets on screen, ranging from 0 to 255. If that number is zero, then attempting to shoot displays the message &quot;Can&#039;t shoot in this place!&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;If you are out of ammo, then attempting to shoot displays the message &quot;You don&#039;t have any ammo!&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/ins&gt;Elements destroyed by player bullets add to the player&#039;s score counter. If a player is hit by a bullet&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;they take 10 damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[tiger|Tigers]] and [[spinning gun|Spinning Guns]] can be configured to shoot bullets. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Note that &lt;/del&gt;bullets produced by enemies and objects cannot harm built-in enemies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[tiger|Tigers]] and [[spinning gun|Spinning Guns]] can be configured to shoot bullets. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlike bullets fired by the player, &lt;/ins&gt;bullets produced by enemies and objects cannot harm built-in enemies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Objects can shoot bullets by using the [[shoot|#shoot]] command. Attempting to shoot a bullet with the [[put|#put]] command just places a directionless bullet than disappears immediately by colliding with itself. Objects can detect &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it they are &lt;/del&gt;hit by a bullet using the built-in [[shot|:shot]] label. Be aware that player, enemy&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;and object-spawned bullets &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can trigger this label&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also&lt;/del&gt;, the player is unable to shoot objects immediately adjacent to them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Objects can shoot bullets by using the [[shoot|#shoot]] command. Attempting to shoot a bullet with the [[put|#put]] command just places a directionless bullet than disappears immediately by colliding with itself. Objects can detect &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having been &lt;/ins&gt;hit by a bullet &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by &lt;/ins&gt;using the built-in [[shot|:shot]] label. Be aware that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all bullets trigger this label - &lt;/ins&gt;player, enemy and object-spawned bullets &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alike&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In addition&lt;/ins&gt;, the player is unable to shoot objects immediately adjacent to them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Statless bullets &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/del&gt;like damaging [[forest]] tiles. They hurt the player when stepped on, but act like solid walls to everything else.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Statless bullets &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;act &lt;/ins&gt;like damaging [[forest]] tiles. They hurt the player when stepped on, but act like solid walls to everything else.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ElementsNavbox}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ElementsNavbox}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key zztwiki:diff:1.41:old-374:rev-712:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Asie</name></author>
	</entry>
	<entry>
		<id>https://wiki.zzt.org/w/index.php?title=Bullet&amp;diff=374&amp;oldid=prev</id>
		<title>RT-55J: Oops. I forgot the navbox.</title>
		<link rel="alternate" type="text/html" href="https://wiki.zzt.org/w/index.php?title=Bullet&amp;diff=374&amp;oldid=prev"/>
		<updated>2021-02-13T18:11:40Z</updated>

		<summary type="html">&lt;p&gt;Oops. I forgot the navbox.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:11, 13 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Statless bullets are like damaging [[forest]] tiles. They hurt the player when stepped on, but act like solid walls to everything else.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Statless bullets are like damaging [[forest]] tiles. They hurt the player when stepped on, but act like solid walls to everything else.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{ElementsNavbox}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key zztwiki:diff:1.41:old-373:rev-374:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>RT-55J</name></author>
	</entry>
	<entry>
		<id>https://wiki.zzt.org/w/index.php?title=Bullet&amp;diff=373&amp;oldid=prev</id>
		<title>RT-55J: Created page with &quot;{{Element |zzt-oop name=bullet |id={{Byte|18}} |char={{CharSwatch|248}} |color={{ColorSwatch|fg=white|bg=black}} |stats=yes |x-y step=yes |p1=source &lt;br&gt;0 = player &lt;br&gt;1 = non...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.zzt.org/w/index.php?title=Bullet&amp;diff=373&amp;oldid=prev"/>
		<updated>2021-02-13T18:10:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Element |zzt-oop name=bullet |id={{Byte|18}} |char={{CharSwatch|248}} |color={{ColorSwatch|fg=white|bg=black}} |stats=yes |x-y step=yes |p1=source &amp;lt;br&amp;gt;0 = player &amp;lt;br&amp;gt;1 = non...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Element&lt;br /&gt;
|zzt-oop name=bullet&lt;br /&gt;
|id={{Byte|18}}&lt;br /&gt;
|char={{CharSwatch|248}}&lt;br /&gt;
|color={{ColorSwatch|fg=white|bg=black}}&lt;br /&gt;
|stats=yes&lt;br /&gt;
|x-y step=yes&lt;br /&gt;
|p1=source &amp;lt;br&amp;gt;0 = player &amp;lt;br&amp;gt;1 = non-player&lt;br /&gt;
|cycle=1&lt;br /&gt;
|destructible=yes&lt;br /&gt;
|effect on movement=solid, damaging&lt;br /&gt;
|uses zzt-oop color=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;bullet&amp;#039;&amp;#039;&amp;#039; is a common projectile that can be fired by the [[player]], by enemies, and by [[object|objects]]. Bullets can travel over [[empty|empties]], [[fake|fake walls]], and [[water]], and can destroy [[breakable|breakable walls]]. Player-spawned bullets can destroy built-in enemies. Bullets can be reflected or deflected by [[ricochet|ricochets]].&lt;br /&gt;
&lt;br /&gt;
The player can fire a bullet in exchange for 1 ammo by pressing &amp;lt;code&amp;gt;Space&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Shift+[Direction]&amp;lt;/code&amp;gt;. Each board can specify the number of player-created bullets on screen, ranging from 0 to 255. If that number is zero, then attempting to shoot displays the message &amp;quot;Can&amp;#039;t shoot in this place!&amp;quot; If you are out of ammo, then attempting to shoot displays the message &amp;quot;You don&amp;#039;t have any ammo!&amp;quot; Elements destroyed by player bullets add to the player&amp;#039;s score counter. If a player is hit by a bullet they take 10 damage.&lt;br /&gt;
&lt;br /&gt;
[[tiger|Tigers]] and [[spinning gun|Spinning Guns]] can be configured to shoot bullets. Note that bullets produced by enemies and objects cannot harm built-in enemies.&lt;br /&gt;
&lt;br /&gt;
Objects can shoot bullets by using the [[shoot|#shoot]] command. Attempting to shoot a bullet with the [[put|#put]] command just places a directionless bullet than disappears immediately by colliding with itself. Objects can detect it they are hit by a bullet using the built-in [[shot|:shot]] label. Be aware that player, enemy, and object-spawned bullets can trigger this label. Also, the player is unable to shoot objects immediately adjacent to them.&lt;br /&gt;
&lt;br /&gt;
Statless bullets are like damaging [[forest]] tiles. They hurt the player when stepped on, but act like solid walls to everything else.&lt;/div&gt;</summary>
		<author><name>RT-55J</name></author>
	</entry>
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