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	<id>https://wiki.zzt.org/w/index.php?action=history&amp;feed=atom&amp;title=Ruffian</id>
	<title>Ruffian - Revision history</title>
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	<updated>2026-07-03T10:25:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.zzt.org/w/index.php?title=Ruffian&amp;diff=419&amp;oldid=prev</id>
		<title>RT-55J: Unsure if I got the probabilities right (I&#039;m tired).</title>
		<link rel="alternate" type="text/html" href="https://wiki.zzt.org/w/index.php?title=Ruffian&amp;diff=419&amp;oldid=prev"/>
		<updated>2021-02-14T08:00:14Z</updated>

		<summary type="html">&lt;p&gt;Unsure if I got the probabilities right (I&amp;#039;m tired).&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Element&lt;br /&gt;
|name=Ruffian&lt;br /&gt;
|zzt-oop name=ruffian&lt;br /&gt;
|category=creature&lt;br /&gt;
|id={{Byte|35}}&lt;br /&gt;
|color={{ColorSwatch|fg=purple|bg=black}}&lt;br /&gt;
|char={{CharSwatch|5}}&lt;br /&gt;
|stats=yes&lt;br /&gt;
|x-y step=Yes&lt;br /&gt;
|cycle=1&lt;br /&gt;
|p1=Intelligence&lt;br /&gt;
|p2=Resting Time&lt;br /&gt;
|score=2&lt;br /&gt;
|destructible=yes&lt;br /&gt;
|effect on movement=pushable&lt;br /&gt;
|uses zzt-oop color=no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ruffians&amp;#039;&amp;#039;&amp;#039; are a type of built-in enemy known for their fast, erratic movement.&lt;br /&gt;
&lt;br /&gt;
Ruffians have two states: resting and moving. While resting, the chance they choose to begin moving on a given tick is &amp;lt;code&amp;gt;(Resting Time+7)/17&amp;lt;/code&amp;gt;. If they choose to move, they then randomly choose whether to move towards the player or in a random direction depending on their intelligence stat.&lt;br /&gt;
&lt;br /&gt;
In their moving state, if they are aligned with the player they have a random chance of seeking towards the player (depending on their intelligence). Otherwise, they keep moving in a straight line until they leave their moving state. The chance that a moving ruffian returns to its resting state on a given tick is &amp;lt;code&amp;gt;(Resting Time+7)/17&amp;lt;/code&amp;gt;. Hitting a wall also puts them back into their resting state.&lt;br /&gt;
&lt;br /&gt;
[[Category:Elements]]&lt;br /&gt;
{{ElementsNavbox}}&lt;/div&gt;</summary>
		<author><name>RT-55J</name></author>
	</entry>
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