Sound effects: Difference between revisions

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(SZZT forest sound)
(Remove old "Endgame" - was off by one "-"; add Unused Sound Effects)
 
(5 intermediate revisions by 2 users not shown)
Line 18: Line 18:
| Breakable Wall || t-c
| Breakable Wall || t-c
|-
|-
| Cannot Edit || s004x664x0
| Cannot Edit || s004x114x9
|-
|-
| Cheat || i-g
| Cheat || i-g
Line 29: Line 29:
|-
|-
| Duplicator Blocked || --g#f#
| Duplicator Blocked || --g#f#
|-
| Endgame || s.-cd#g+c-ga#+dgfg#+cf----w3c
|-
|-
| Enemy Killed || t+c---c++++c--c
| Enemy Killed || t+c---c++++c--c
Line 42: Line 40:
| Forest (''ZZT'') || ta
| Forest (''ZZT'') || ta
|-
|-
| Forest (''Super ZZT'') || t+fxcxgx+cx-f#xc#xg#x+c#
| Forest (''Super ZZT'') || In sequence, one note at a time:<br>t+c<br>t+g<br>t++c<br>t+f#<br>t+c#<br>t+g#<br>t++c#<br>t+f<br>''(repeat)''
|-
| Game Over || s.-cd#g+c-ga#+dgfg#+cf---w3c
|-
|-
| Gem || t+c-gec
| Gem || t+c-gec
Line 54: Line 54:
| Object Shoot || tc-f#
| Object Shoot || tc-f#
|-
|-
| OOP Error || ++q.c
| OOP Error || ++w3c
|-
|-
| Passage || tceg <br> tc#fg# <br> tdf#a <br> td#ga# <br> teg#+c
| Passage || tcegc#fg#df#ad#ga#eg#+c
|-
|-
| Player Hurt || t--c+c---c+d#
| Player Hurt || t--c+c---c+d#
Line 77: Line 77:
|-
|-
| Water || t+c+c
| Water || t+c+c
|}
There are also a few unused sound effects:
{| class="wikitable"
|+ Unused Sound Effects
|-
! Source !! '''#play''' command
|-
| Reentering when zapped || t-cd#g+c--c
|-
| Slime || t-cd#
|}
|}

Latest revision as of 20:24, 10 August 2021

ZZT has a variety of built-in sound effects. Here is a reference table to recreate them using #play commands:

Sound Effects
Source #play command
Ammo get tcc#d
Bomb Activated tcf+cf+c
Bomb Tick t5
Bomb Tock t8
Bomb Explosion t+++c-c-c-c-c-c
Breakable Wall t-c
Cannot Edit s004x114x9
Cheat i-g
Door Locked t--gc
Door Opened tcgbcgb+ic
Duplicator scdefg
Duplicator Blocked --g#f#
Enemy Killed t+c---c++++c--c
Energizer Activated s.-cd#e
Energizer Song s.-f+f-fd#c+c-d#ef+f-fd#c+c-d#e
s.-f+f-fd#c+c-d#ef+f-fd#c+c-d#e
s.-f+f-fd#c+c-d#e
Energizer End s.-c-a#gf#fd#c
Forest (ZZT) ta
Forest (Super ZZT) In sequence, one note at a time:
t+c
t+g
t++c
t+f#
t+c#
t+g#
t++c#
t+f
(repeat)
Game Over s.-cd#g+c-ga#+dgfg#+cf---w3c
Gem t+c-gec
Invisible Wall t--dc
Key Obtained t+cegcegceg+sc
Key, Already Have sc-c
Object Shoot tc-f#
OOP Error ++w3c
Passage tcegc#fg#df#ad#ga#eg#+c
Player Hurt t--c+c---c+d#
Player Shoot t+c-c-c
Push t--f
Ricochet t9
Running out of Time i.+cfc-f+cfq.c
Scroll tc-c+d-d+e-e+f-f+g-g
Torch Collected tcase
Torch Going Out tc-c-c
Transporter tc+d-e+f#-g#+a#c+d
Water t+c+c

There are also a few unused sound effects:

Unused Sound Effects
Source #play command
Reentering when zapped t-cd#g+c--c
Slime t-cd#