Sound effects: Difference between revisions
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(fix Cannot Edit) |
(Remove old "Endgame" - was off by one "-"; add Unused Sound Effects) |
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(4 intermediate revisions by 2 users not shown) | |||
Line 29: | Line 29: | ||
|- | |- | ||
| Duplicator Blocked || --g#f# | | Duplicator Blocked || --g#f# | ||
|- | |- | ||
| Enemy Killed || t+c---c++++c--c | | Enemy Killed || t+c---c++++c--c | ||
Line 42: | Line 40: | ||
| Forest (''ZZT'') || ta | | Forest (''ZZT'') || ta | ||
|- | |- | ||
| Forest (''Super ZZT'') || t+ | | Forest (''Super ZZT'') || In sequence, one note at a time:<br>t+c<br>t+g<br>t++c<br>t+f#<br>t+c#<br>t+g#<br>t++c#<br>t+f<br>''(repeat)'' | ||
|- | |||
| Game Over || s.-cd#g+c-ga#+dgfg#+cf---w3c | |||
|- | |- | ||
| Gem || t+c-gec | | Gem || t+c-gec | ||
Line 54: | Line 54: | ||
| Object Shoot || tc-f# | | Object Shoot || tc-f# | ||
|- | |- | ||
| OOP Error || ++ | | OOP Error || ++w3c | ||
|- | |- | ||
| Passage || | | Passage || tcegc#fg#df#ad#ga#eg#+c | ||
|- | |- | ||
| Player Hurt || t--c+c---c+d# | | Player Hurt || t--c+c---c+d# | ||
Line 77: | Line 77: | ||
|- | |- | ||
| Water || t+c+c | | Water || t+c+c | ||
|} | |||
There are also a few unused sound effects: | |||
{| class="wikitable" | |||
|+ Unused Sound Effects | |||
|- | |||
! Source !! '''#play''' command | |||
|- | |||
| Reentering when zapped || t-cd#g+c--c | |||
|- | |||
| Slime || t-cd# | |||
|} | |} |
Latest revision as of 20:24, 10 August 2021
ZZT has a variety of built-in sound effects. Here is a reference table to recreate them using #play commands:
Source | #play command |
---|---|
Ammo get | tcc#d |
Bomb Activated | tcf+cf+c |
Bomb Tick | t5 |
Bomb Tock | t8 |
Bomb Explosion | t+++c-c-c-c-c-c |
Breakable Wall | t-c |
Cannot Edit | s004x114x9 |
Cheat | i-g |
Door Locked | t--gc |
Door Opened | tcgbcgb+ic |
Duplicator | scdefg |
Duplicator Blocked | --g#f# |
Enemy Killed | t+c---c++++c--c |
Energizer Activated | s.-cd#e |
Energizer Song | s.-f+f-fd#c+c-d#ef+f-fd#c+c-d#e s.-f+f-fd#c+c-d#ef+f-fd#c+c-d#e s.-f+f-fd#c+c-d#e |
Energizer End | s.-c-a#gf#fd#c |
Forest (ZZT) | ta |
Forest (Super ZZT) | In sequence, one note at a time: t+c t+g t++c t+f# t+c# t+g# t++c# t+f (repeat) |
Game Over | s.-cd#g+c-ga#+dgfg#+cf---w3c |
Gem | t+c-gec |
Invisible Wall | t--dc |
Key Obtained | t+cegcegceg+sc |
Key, Already Have | sc-c |
Object Shoot | tc-f# |
OOP Error | ++w3c |
Passage | tcegc#fg#df#ad#ga#eg#+c |
Player Hurt | t--c+c---c+d# |
Player Shoot | t+c-c-c |
Push | t--f |
Ricochet | t9 |
Running out of Time | i.+cfc-f+cfq.c |
Scroll | tc-c+d-d+e-e+f-f+g-g |
Torch Collected | tcase |
Torch Going Out | tc-c-c |
Transporter | tc+d-e+f#-g#+a#c+d |
Water | t+c+c |
There are also a few unused sound effects:
Source | #play command |
---|---|
Reentering when zapped | t-cd#g+c--c |
Slime | t-cd# |