Shark: Difference between revisions
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(Created page with "{{Element |name=Shark |zzt-oop name=shark |category=creature |id=26h |color={{ColorSwatch|fg=gray|bg=black}} |char={{CharSwatch|94}} |stats=yes |cycle=3 |p1=Intelligence |scor...") |
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|zzt-oop name=shark | |zzt-oop name=shark | ||
|category=creature | |category=creature | ||
|id= | |id={{Byte|38}} | ||
|color={{ColorSwatch|fg=gray|bg=black}} | |color={{ColorSwatch|fg=gray|bg=black}} | ||
|char={{CharSwatch|94}} | |char={{CharSwatch|94}} | ||
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|uses zzt-oop color=no | |uses zzt-oop color=no | ||
}} | }} | ||
'''Sharks''' are a type of built-in enemy creature in ZZT. They are limited to moving inside of [[Water]] | '''Sharks''' are a type of built-in enemy creature in ZZT. They are limited to moving inside of [[Water]]. They are not destroyed when [[Bullet|shot]] or [[Bomb|bombed]], but only when attacking a [[Player|player]] on an adjacent tile. In terms of movement behavior, they act identically to a [[Lion]]. | ||
Sharks can be used in ZZT-OOP [[Change|#change]] commands to create light gray-colored elements - however, one has to be careful regarding the stat limit. | Sharks can be used in ZZT-OOP [[Change|#change]] commands to create light gray-colored elements - however, one has to be careful regarding the stat limit. |
Latest revision as of 19:11, 13 February 2021
Shark | |
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ZZT-OOP name | shark |
Internal ID | 38 (0x26) |
Character | #char 94 ^ (0x5E) |
Default color | light gray on black (0x07) |
Category | creature |
Stats | |
Default cycle | 3 |
P1 | Intelligence |
Other traits | |
Score when shot | 1 |
Effect on movement | {{{effect on movement}}} |
Destructible? | no |
Uses ZZT-OOP color names? | no |
Sharks are a type of built-in enemy creature in ZZT. They are limited to moving inside of Water. They are not destroyed when shot or bombed, but only when attacking a player on an adjacent tile. In terms of movement behavior, they act identically to a Lion.
Sharks can be used in ZZT-OOP #change commands to create light gray-colored elements - however, one has to be careful regarding the stat limit.
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