Shark: Difference between revisions
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(corrected death conditions (verified ingame)) |
m (Byte ID) |
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| Line 3: | Line 3: | ||
|zzt-oop name=shark | |zzt-oop name=shark | ||
|category=creature | |category=creature | ||
|id= | |id={{Byte|38}} | ||
|color={{ColorSwatch|fg=gray|bg=black}} | |color={{ColorSwatch|fg=gray|bg=black}} | ||
|char={{CharSwatch|94}} | |char={{CharSwatch|94}} | ||
Latest revision as of 19:11, 13 February 2021
| Shark | |
|---|---|
| ZZT-OOP name | shark |
| Internal ID | 38 (0x26) |
| Character | #char 94 ^ (0x5E) |
| Default color | light gray on black (0x07) |
| Category | creature |
| Stats | |
| Default cycle | 3 |
| P1 | Intelligence |
| Other traits | |
| Score when shot | 1 |
| Effect on movement | {{{effect on movement}}} |
| Destructible? | no |
| Uses ZZT-OOP color names? | no |
Sharks are a type of built-in enemy creature in ZZT. They are limited to moving inside of Water. They are not destroyed when shot or bombed, but only when attacking a player on an adjacent tile. In terms of movement behavior, they act identically to a Lion.
Sharks can be used in ZZT-OOP #change commands to create light gray-colored elements - however, one has to be careful regarding the stat limit.
| Elements | |
|---|---|
| Special | |
| Items | |
| Terrain | |
| Creatures | |
| Text | |