Blink wall ray: Difference between revisions
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(Created page with "{{Element |zzt-oop name=N/A |id={{Byte|33}} |char={{CharSwatch|205}} |stats=no |category=N/A |effect on movement=Wall |destructible=No |uses zzt-oop color=N/A }} {{Element |zzt-oop name=N/A |id={{Byte|43}} |char={{CharSwatch|186}} |stats=no |category=N/A |effect on movement=Wall |destructible=No |uses zzt-oop color=N/A }} '''Blink wall rays''' are special kind of walls emitted by blink walls. They are solid walls with no other intrinsic properties to the...") |
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'''Blink wall rays''' are special kind of walls emitted by [[blink wall|blink walls]]. They are solid walls with no other intrinsic properties to themselves. The player and other destructible elements can be hurt by them, but technically speaking that is a property of the emitter and not the rays themselves. | '''Blink wall rays''' are special kind of walls emitted by [[blink wall|blink walls]]. They are solid walls with no other intrinsic properties to themselves. The player and other destructible elements can be hurt by them, but technically speaking that is a property of the emitter and not the rays themselves. | ||
Blink wall rays come in two varieties: horizontal and vertical. They only differ in appearance, and in whether a particular | Blink wall rays come in two varieties: horizontal and vertical. They only differ in appearance, and in whether a particular blink wall can emit or delete them. | ||
Since blink wall rays have no internal name, they cannot be referenced by [[ZZT-OOP]] commands such as [[change|#change]] or conditions such as [[any|#if any]]. | Since blink wall rays have no internal name, they cannot be referenced by [[ZZT-OOP]] commands such as [[change|#change]] or conditions such as [[any|#if any]]. | ||
Latest revision as of 01:16, 23 December 2025
| Blink wall ray | |
|---|---|
| ZZT-OOP name | N/A |
| Internal ID | 33 (0x21) |
| Character | #char 205 ═ (0xCD) |
| Category | N/A |
| Stats? | no |
| Other traits | |
| Effect on movement | Wall |
| Destructible? | No |
| Uses ZZT-OOP color names? | N/A |
| Blink wall ray | |
|---|---|
| ZZT-OOP name | N/A |
| Internal ID | 43 (0x2B) |
| Character | #char 186 ║ (0xBA) |
| Category | N/A |
| Stats? | no |
| Other traits | |
| Effect on movement | Wall |
| Destructible? | No |
| Uses ZZT-OOP color names? | N/A |
Blink wall rays are special kind of walls emitted by blink walls. They are solid walls with no other intrinsic properties to themselves. The player and other destructible elements can be hurt by them, but technically speaking that is a property of the emitter and not the rays themselves.
Blink wall rays come in two varieties: horizontal and vertical. They only differ in appearance, and in whether a particular blink wall can emit or delete them.
Since blink wall rays have no internal name, they cannot be referenced by ZZT-OOP commands such as #change or conditions such as #if any.
Blink wall rays can serve a decorative purpose, for placing the characters #char 205 ═ (0xCD) and #char 186 ║ (0xBA) in arbitrary places with arbitrary colors.
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