Text: Difference between revisions
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{{Element | {{Element | ||
|name=Text | |name=Text | ||
|picture=[[File:text-example.png | |picture=[[File:text-example.png]] | ||
|caption=Text can display any character, but color choices are limited | |||
|zzt-oop name=N/A | |zzt-oop name=N/A | ||
|id=Multiple, used to encode background color: | |id=Multiple, used to encode background color: |
Revision as of 03:00, 1 June 2020
Text | |
---|---|
Text can display any character, but color choices are limited | |
ZZT-OOP name | N/A |
Internal ID | Multiple, used to encode background color:
|
Character | Any (determined by tile's color byte) |
Default color | White foreground; element ID determines background |
Stats? | no |
Other traits | |
Effect on movement | wall |
Uses ZZT-OOP color names? | N/A |
Text is a terrain type that can have any of the 256 characters. Its intended use is for putting text labels on a board's terrain.
Text is a unique element in several ways:
- Its display character is determined by color: Internally, ZZT stores character data where color bytes would normally go, presumably to reduce the number of stats that a long run of text would otherwise require.
- It has more than one ID: Because the color byte is occupied, ZZT encodes the text's background color by having multiple different IDs.
- Its foreground color cannot be changed.
- It cannot be referenced in ZZT-OOP: e.g., there is no way to change all text tiles to another element type.