Twinkling Stars: Difference between revisions

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This code allows for the illusion of twinkling stars.
This code allows for the illusion of twinkling stars.
You can make a number of stars with various numbers of /i's after #char 32, with at least 3 lines different from each other, to better simulate an entire field of twinkling stars.
You can make a number of stars with various numbers of /i's after #char 32, with at least 3 lines different from each other, to better simulate an entire field of twinkling stars.
The 'animation' can be slowed down by setting the #cycle to 2 or 3, or by adding additional /i lines between the different #char commands.
The 'animation' can be slowed down by setting the #cycle to 2 or 3, or by adding additional /i lines between the different #char commands.


'''Caution: overuse of objects with the #cycle 1 command can EASILY overload the ZZT engine; even if the game is emulated at maximum speed on a fast computer.'''
#cycle 1
* #cycle 1
:twinkle
* :twinkle
/i
* /i
/i
* /i
#char 250
* #char 250
/i
* /i
#char 43
* #char 43
/i
* /i
#char 88
* #char 88
/i
* /i
#char 197
* #char 197
/i
* /i
#char 88
* #char 88
/i
* /i
#char 43
* #char 43
/i
* /i
#char 250
* #char 250
/i
* /i
#char 32
* #char 32
/i
* /i
/i
* /i
/i  
* /i
#twinkle
*
 
* #twinkle
'''Caution''': Overuse of objects with the #cycle 1 command can cause ZZT to experience slowdown, even if the game is emulated on a fast computer.
*
[[Category: Examples]]
[[Category: Examples]]

Latest revision as of 23:12, 23 December 2025

This code allows for the illusion of twinkling stars.

You can make a number of stars with various numbers of /i's after #char 32, with at least 3 lines different from each other, to better simulate an entire field of twinkling stars.

The 'animation' can be slowed down by setting the #cycle to 2 or 3, or by adding additional /i lines between the different #char commands.

#cycle 1
:twinkle
/i
/i
#char 250
/i
#char 43
/i
#char 88
/i
#char 197
/i
#char 88
/i
#char 43
/i
#char 250
/i
#char 32
/i
/i
/i 
#twinkle

Caution: Overuse of objects with the #cycle 1 command can cause ZZT to experience slowdown, even if the game is emulated on a fast computer.