Sound effects
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ZZT has a variety of built-in sound effects. Here is a reference table to recreate them using #play commands:
Source | #play command |
---|---|
Ammo get | tcc#d |
Bomb Activated | tcf+cf+c |
Bomb Tick | t5 |
Bomb Tock | t8 |
Bomb Explosion | t+++c-c-c-c-c-c |
Breakable Wall | t-c |
Cannot Edit | s004x114x9 |
Cheat | i-g |
Door Locked | t--gc |
Door Opened | tcgbcgb+ic |
Duplicator | scdefg |
Duplicator Blocked | --g#f# |
Endgame | s.-cd#g+c-ga#+dgfg#+cf----w3c |
Enemy Killed | t+c---c++++c--c |
Energizer Activated | s.-cd#e |
Energizer Song | s.-f+f-fd#c+c-d#ef+f-fd#c+c-d#e s.-f+f-fd#c+c-d#ef+f-fd#c+c-d#e s.-f+f-fd#c+c-d#e |
Energizer End | s.-c-a#gf#fd#c |
Forest (ZZT) | ta |
Forest (Super ZZT) | In sequence, one note at a time: t+c t+g t++c t+f# t+c# t+g# t++c# t+f (repeat) |
Game Over | s.-cd#g+c-ga#+dgfg#+cf---w3c |
Gem | t+c-gec |
Invisible Wall | t--dc |
Key Obtained | t+cegcegceg+sc |
Key, Already Have | sc-c |
Object Shoot | tc-f# |
OOP Error | ++w3c |
Passage | tcegc#fg#df#ad#ga#eg#+c |
Player Hurt | t--c+c---c+d# |
Player Shoot | t+c-c-c |
Push | t--f |
Ricochet | t9 |
Running out of Time | i.+cfc-f+cfq.c |
Scroll | tc-c+d-d+e-e+f-f+g-g |
Torch Collected | tcase |
Torch Going Out | tc-c-c |
Transporter | tc+d-e+f#-g#+a#c+d |
Water | t+c+c |