Twinkling Stars
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This code allows for the illusion of twinkling stars. You can make a number of stars with various numbers of /i's after #char 32, with at least 3 lines different from each other, to better simulate an entire field of twinkling stars. The 'animation' can be slowed down by setting the #cycle to 2 or 3, or by adding additional /i lines between the different #char commands.
Caution: overuse of objects with the #cycle 1 command can EASILY overload the ZZT engine; even if the game is emulated at maximum speed on a fast computer.
- cycle 1
- twinkle
/i /i
- char 250
/i
- char 43
/i
- char 88
/i
- char 197
/i
- char 88
/i
- char 43
/i
- char 250
/i
- char 32
/i /i /i
- twinkle