Ricochet
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Ricochet | |
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ZZT-OOP name | ricochet |
Internal ID | 32 (0x20) |
Character | #char 42 * (0x2A) |
Default color | yellow on black (0x0E) |
Category | terrain |
Stats? | no |
Other traits | |
Effect on movement | solid |
Destructible? | no |
Uses ZZT-OOP color names? | no |
Ricochets are solid walls that can either reflect or deflect bullets.
If a bullet hits a ricochet head-on then the bullet is reflected back where it came from.
If a bullet hits a wall and there is a ricochet directly perpendicular to its direction of travel on one side, then the bullet is deflected at a right angle away from the ricochet.
If a bullet hits a wall and there are ricochets directly perpendicular to its direction of travel on both sides, then the bullet simply disappears.
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