https://wiki.zzt.org/w/index.php?title=ZZT_pre-release_changes&feed=atom&action=historyZZT pre-release changes - Revision history2024-03-28T22:29:33ZRevision history for this page on the wikiMediaWiki 1.39.6https://wiki.zzt.org/w/index.php?title=ZZT_pre-release_changes&diff=454&oldid=prevAsie: documentation hints2021-06-23T04:59:02Z<p>documentation hints</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:59, 23 June 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* As suggested by the reverse-engineered source code, early [[Scroll|Scrolls]] had their own, separate text window variable. It may be that in a prototype version of ZZT, they were not capable of executing [[ZZT-OOP]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* As suggested by the reverse-engineered source code, early [[Scroll|Scrolls]] had their own, separate text window variable. It may be that in a prototype version of ZZT, they were not capable of executing [[ZZT-OOP]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** In ZZT 3.0+, CopyStatDataToTextWindow is a part of the game logic unit, not the editor unit - which hints at a possible code path for such a Scroll being populated with text.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** In ZZT 3.0+, CopyStatDataToTextWindow is a part of the game logic unit, not the editor unit - which hints at a possible code path for such a Scroll being populated with text.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* As suggested by an error in the documentation, some element and counter names have changed during development:</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">** "Energy" - purpose unknown,</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">** "Conveyor1" - most likely the old name for clockwise conveyors before they got renamed, based on their key shortcuts still being "F1 -> 1" and "F1 -> 2", respectively.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Town of ZZT ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Town of ZZT ===</div></td></tr>
</table>Asiehttps://wiki.zzt.org/w/index.php?title=ZZT_pre-release_changes&diff=372&oldid=prevRT-55J: /* Known changes */2021-02-13T17:26:00Z<p><span dir="auto"><span class="autocomment">Known changes</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:26, 13 February 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* As suggested by the reverse-engineered source code, early [[Scroll|Scrolls]] had their own, separate text window variable. It may be that in a prototype version of ZZT, they were not capable of executing [[ZZT-OOP]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* As suggested by the reverse-engineered source code, early [[Scroll|Scrolls]] had their own, separate text window variable. It may be that in a prototype version of ZZT, they were not capable of executing [[ZZT-OOP]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** In ZZT 3.0+, CopyStatDataToTextWindow is a part of the game logic unit, not the editor unit - which hints at a possible code path for such a Scroll being populated with text.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** In ZZT 3.0+, CopyStatDataToTextWindow is a part of the game logic unit, not the editor unit - which hints at a possible code path for such a Scroll being populated with text.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">=== Town of ZZT ===</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* The Bank of ZZT has three commented out <code>#play</code> statements in the code of the vault mechanism:</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">** <code>'play hfcdefcdefcdefcde</code> for when the mechanism is active.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">** <code>'play q+fe+chf</code> to indicate success.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">** <code>'play hfc</code> to indicate failure.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Scrapped content ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Scrapped content ==</div></td></tr>
</table>RT-55Jhttps://wiki.zzt.org/w/index.php?title=ZZT_pre-release_changes&diff=371&oldid=prevRT-55J: /* Known changes */2021-02-13T17:09:46Z<p><span dir="auto"><span class="autocomment">Known changes</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:09, 13 February 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* At some point, the color of [[Water]] was {{ColorSwatch|fg=white|bg=dark blue|blinking}} - as shown in [[DEMO.ZZT]]. However, sometime before the initial release, it was changed to {{ColorSwatch|fg=blue|bg=gray|blinking}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* At some point, the color of [[Water]] was {{ColorSwatch|fg=white|bg=dark blue|blinking}} - as shown in [[DEMO.ZZT]]. However, sometime before the initial release, it was changed to {{ColorSwatch|fg=blue|bg=gray|blinking}}.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* At suggested by the reverse-engineered source code, the character displayed for [[star|Stars]] was {{CharSwatch|83}}. This was likely changed when they got their own drawing procedure.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* As suggested by the reverse-engineered source code, early ZZT worlds did not contain a magic version number - they started with the board count.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* As suggested by the reverse-engineered source code, early ZZT worlds did not contain a magic version number - they started with the board count.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* As suggested by the reverse-engineered source code, early [[Scroll|Scrolls]] had their own, separate text window variable. It may be that in a prototype version of ZZT, they were not capable of executing [[ZZT-OOP]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* As suggested by the reverse-engineered source code, early [[Scroll|Scrolls]] had their own, separate text window variable. It may be that in a prototype version of ZZT, they were not capable of executing [[ZZT-OOP]].</div></td></tr>
</table>RT-55Jhttps://wiki.zzt.org/w/index.php?title=ZZT_pre-release_changes&diff=370&oldid=prevAsie: Created page with "While ZZT was developed throughout 1990, changes were made prior to its initial release, ZZT 2.0. As ZZT was a one-man project, it is unlikely any of these builds have bee..."2021-02-13T16:32:18Z<p>Created page with "While ZZT was developed throughout 1990, changes were made prior to its initial release, <a href="/wiki/ZZT_2.0" title="ZZT 2.0">ZZT 2.0</a>. As ZZT was a one-man project, it is unlikely any of these builds have bee..."</p>
<p><b>New page</b></p><div>While ZZT was developed throughout 1990, changes were made prior to its initial release, [[ZZT 2.0]]. As ZZT was a one-man project, it is unlikely any of these builds have been preserved. In addition, Turbo Pascal 5.5 does not link unused functions into the binary, further limiting insights. However, some information about these changes can be gathered nonetheless.<br />
<br />
Warning: A lot of this section is speculative in nature.<br />
<br />
== Known changes ==<br />
<br />
* At some point, the color of [[Water]] was {{ColorSwatch|fg=white|bg=dark blue|blinking}} - as shown in [[DEMO.ZZT]]. However, sometime before the initial release, it was changed to {{ColorSwatch|fg=blue|bg=gray|blinking}}.<br />
* As suggested by the reverse-engineered source code, early ZZT worlds did not contain a magic version number - they started with the board count.<br />
* As suggested by the reverse-engineered source code, early [[Scroll|Scrolls]] had their own, separate text window variable. It may be that in a prototype version of ZZT, they were not capable of executing [[ZZT-OOP]].<br />
** In ZZT 3.0+, CopyStatDataToTextWindow is a part of the game logic unit, not the editor unit - which hints at a possible code path for such a Scroll being populated with text.<br />
<br />
== Scrapped content ==<br />
<br />
* At some point in time, a world called PHYSICS, referred to as "The Physics Behind ZZT", was being considered. The in-source mention was removed by the release of [[ZZT 3.0]].<br />
<br />
== Unused functionality ==<br />
<br />
* As suggested by the reverse-engineered source code, the possibility of touch events coming from stats other than stat 0 (the Player) was being considered at some point, but was ultimately not utilized.</div>Asie