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  • ...d this attribute to create puzzles where the player is blocked by multiple keys of the same color and must find enough correctly-colored doors in order to Keys can be placed in any of the default colors recognized by [[ZZT-OOP]], as we
    4 KB (746 words) - 02:08, 10 February 2021
  • Give all keys keys
    1 KB (157 words) - 07:02, 17 December 2021
  • Both of these are out-of-bounds errors related to the arrays used for keys, as follows: ...by the first byte, from 0 to 255. The bug can be fixed by changing the <tt>Keys</tt> array range from <tt>1..7</tt> to <tt>0..7</tt>, but doing so will als
    5 KB (794 words) - 05:46, 10 February 2021
  • ...rrent object into an empty, and many [[stat]]-less elements (such as [[Key|keys]] and [[Door|doors]]) are replaced with empties when they disappear from th
    1 KB (228 words) - 19:25, 13 February 2021
  • ...to track their under tile. Other statless pushables ([[ammo]], [[gems]], [[keys]], and [[sliders]]) also exhibit this erasing behavior, though it is more n
    2 KB (248 words) - 19:09, 13 February 2021
  • ...to track their under tile. Other statless pushables ([[ammo]], [[gems]], [[keys]], and [[boulders]]) also exhibit this erasing behavior, though it is most
    2 KB (302 words) - 02:06, 14 February 2021
  • .... All 16-bit (short) values are signed. Boolean values (such as a player's keys) are represented with 0 for false and 1 for true. ...Player's keys. A nonzero value means the player has the specified key. The keys are in this order: Blue, Green, Cyan, Red, Purple, Yellow, White.
    21 KB (3,230 words) - 00:12, 6 December 2021