Module:Color: Difference between revisions
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m (Make indentation consistent: MediaWiki's built-in editor seems to like tabs) |
(WIP: Add support for different input formats) |
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Line 39: | Line 39: | ||
} | } | ||
function | function p.swatch(frame) | ||
local bg = string_to_index(frame.args.bg) | |||
local fg = string_to_index(frame.args.fg) | |||
return combo_name(bg, fg) | |||
return | |||
end | end | ||
function combo_name( | function combo_name(bg, fg) | ||
blinking = | local blinking = is_blinking(bg) | ||
if | if blinking then | ||
bg = non_blinking(bg) | |||
end | end | ||
result = index_to_name( | result = index_to_name(fg) .. " on " .. index_to_name(bg) | ||
if blinking then | if blinking then | ||
result = "blinking " .. result | result = "blinking " .. result | ||
Line 59: | Line 57: | ||
end | end | ||
function | function is_blinking(index) | ||
return index ~= nil and index >= 8 | |||
end | |||
function non_blinking(index) | |||
if index == nil then | |||
return nil | |||
elseif index < 8 then | |||
return index | |||
end | |||
return index - 8 | |||
end | |||
function index_to_name(i) | |||
if i == nil then | |||
return "???" | |||
end | |||
return ega_color_names[i + 1] | |||
end | |||
function string_to_index(input) | |||
-- Handle decimal numbers, hex numbers starting with "0x" | |||
local number = tonumber(input) | |||
if number ~= nil then | |||
if number ~= math.floor(number) or number < 0 or number > 15 then | |||
return nil | |||
end | |||
return number | |||
end | |||
-- Handle strings | |||
local name = string.gsub(input, "grey", "gray") | |||
name = string.gsub(name, "^light ", "") | |||
local special_cases = { | |||
["dark yellow"] = "dark brown", | |||
brown = "dark brown", | |||
gray = "light gray", | |||
} | |||
if special_cases[name] ~= nil then | |||
name = special_cases[name] | |||
end | |||
for i = 1, #ega_color_names do | |||
if name == ega_color_names[i] then | |||
return i - 1 | |||
end | |||
end | |||
return nil | |||
end | end | ||
return p | return p |
Revision as of 07:34, 11 January 2021
Documentation for this module may be created at Module:Color/doc
local p = {} local ega_hex_codes = { "#000", "#00a", "#0a0", "#0aa", "#a00", "#a0a", "#a50", "#aaa", "#555", "#55f", "#5f5", "#5ff", "#f55", "#f5f", "#ff5", "#fff" } local ega_color_names = { "black", "dark blue", "dark green", "dark cyan", "dark red", "dark purple", "dark brown", "light gray", "dark gray", "blue", "green", "cyan", "red", "purple", "yellow", "white" } function p.swatch(frame) local bg = string_to_index(frame.args.bg) local fg = string_to_index(frame.args.fg) return combo_name(bg, fg) end function combo_name(bg, fg) local blinking = is_blinking(bg) if blinking then bg = non_blinking(bg) end result = index_to_name(fg) .. " on " .. index_to_name(bg) if blinking then result = "blinking " .. result end return result end function is_blinking(index) return index ~= nil and index >= 8 end function non_blinking(index) if index == nil then return nil elseif index < 8 then return index end return index - 8 end function index_to_name(i) if i == nil then return "???" end return ega_color_names[i + 1] end function string_to_index(input) -- Handle decimal numbers, hex numbers starting with "0x" local number = tonumber(input) if number ~= nil then if number ~= math.floor(number) or number < 0 or number > 15 then return nil end return number end -- Handle strings local name = string.gsub(input, "grey", "gray") name = string.gsub(name, "^light ", "") local special_cases = { ["dark yellow"] = "dark brown", brown = "dark brown", gray = "light gray", } if special_cases[name] ~= nil then name = special_cases[name] end for i = 1, #ega_color_names do if name == ega_color_names[i] then return i - 1 end end return nil end return p