Thud: Difference between revisions

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(Stub description of :thud)
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Revision as of 20:26, 7 February 2021

:thud is a built-in ZZT-OOP label that triggers when a walking object's path is obstructed.
When a walking object can't move forward, it will jump to the first instance of a :thud label, or do nothing if no label was found. Locked objects do not emit :thud events.