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- Objects will not push other entities as a result of walking.
#walkoperates independently of other movement commands, so an object can appear to move diagonally by walking along one axis and using
#tryon the other.
- flow refers to an object's current walking direction, and can be used in conjunction with direction modifiers to steer it. For example,
#walk cw flowwill make an object turn clockwise.
- Internally, ZZT object walking is implemented with two delta variables. Modifying these variables with an enhanced editor beyond the ranges of -1 to +1 will cause the object to skip across terrain.