Text: Difference between revisions
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(Added some unique properties of text) |
(Adding list of IDs) |
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Line 2: | Line 2: | ||
|name=Text | |name=Text | ||
|zzt-oop name=N/A | |zzt-oop name=N/A | ||
|id=Multiple | |id=Multiple, used to encode background color: | ||
* 2F: Blue | |||
* 30: Green | |||
* 31: Cyan | |||
* 32: Red | |||
* 33: Purple | |||
* 34: Brown | |||
* 35: Black | |||
|color=White foreground; background determined by ID | |color=White foreground; background determined by ID | ||
|char=Any (determined by tile's color byte) | |char=Any (determined by tile's color byte) |
Revision as of 06:55, 27 May 2020
Text | |
---|---|
ZZT-OOP name | N/A |
Internal ID | Multiple, used to encode background color:
|
Character | Any (determined by tile's color byte) |
Default color | White foreground; background determined by ID |
Stats? | no |
Other traits | |
Effect on movement | {{{effect on movement}}} |
Uses ZZT-OOP color names? | {{{uses zzt-oop color}}} |
Text is a terrain type that can have any of the 256 characters. Its intended use is for putting text labels on a board's terrain.
Text is a unique element in several ways:
- Its display character is determined by color: Internally, ZZT stores character data where color bytes would normally go, presumably to reduce the number of stats that a long run of text would otherwise require.
- It has more than one ID: Because the color byte is occupied, ZZT encodes the text's background color by having multiple different IDs.
- Its foreground color cannot be changed.
- It cannot be referenced in ZZT-OOP: e.g., there is no way to change all text tiles to another element type.