Wiki:Requested articles: Difference between revisions
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* Using [[Statless player|statless players]] and board [[Edge|edges]] to control teleportation | * Using [[Statless player|statless players]] and board [[Edge|edges]] to control teleportation | ||
* [[Colors accessible from ZZT]] | * [[Colors accessible from ZZT]] | ||
* Using [[Medusa bug|Medusa bugs]] (transporters, text, etc) to prevent anti-dark cheats | * Using [[Medusa bug|Medusa bugs]] (transporters, text, etc) to prevent anti-dark cheats | ||
* [[Board illusion]] triggered by crossing to another board and immediately hitting a passage | * [[Board illusion]] triggered by crossing to another board and immediately hitting a passage | ||
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* [[Stat]] stacking | * [[Stat]] stacking | ||
* Transferring data between worlds by overwriting board edges | * Transferring data between worlds by overwriting board edges | ||
=== Internals === | === Internals === | ||
Revision as of 15:52, 24 December 2025
Note that some of these links should probably be the same article: for example, we probably don't need separate articles for NORTH and SOUTH, but we should have redirects to a shared article.
Also, see Special:WantedPages for an automatically-generated list of linked-to but non-existent pages.
Categories to add
- Colors
- Fake labels (:endgame, :zapped) that are rumored to exist but don't
- Output stuff: Sound? Charsets? Colors?
- World, board, stat
- Special elements/redirects: Player Clone, Dummy, Black Hole
- ZZT itself: versions, Super ZZT
- Cheats
- Locks, especially those integrated with ZZT like the SECRET flag
ZZT behavior
Some of the categorization here is fuzzy (is X a bug or a technique?). You can help by writing the corresponding article, so we can get rid of the offending line on this page. :-)
Techniques
- Kangaroo effect
- Using player clones for teleportation
- Using statless players and board edges to control teleportation
- Colors accessible from ZZT
- Using Medusa bugs (transporters, text, etc) to prevent anti-dark cheats
- Board illusion triggered by crossing to another board and immediately hitting a passage
- Sticking non-segment entities onto a centipede
- Using non-unit step values to, e.g., move diagonally
- Stat stacking
- Transferring data between worlds by overwriting board edges
Internals
- Stat order
- Sound priority
- Pascal strings hold partial previous contents in memory/on disk
Bugs and limits
- Counter behavior when #giving very large numbers (32 bits in size and beyond)
- Counter display bug: some digits left behind when counter goes from big to small
- Black keys and doors
- Conveyor bugs (ability to delete player, etc)
- 1024-line maximum for all text windows (including world selector)
- Blank lines in text windows sometimes appear as hyperlinks
- Shooting changes step value of 150th stat
- Moving while paused via mouse movement
- Built-in editor and stat deletion bugs, if we ever figure out why that one happens
- Dependencies on CPU speed for "fast" machines (e.g., sound effects)
- Koopo bug
- Can't #send to a label on the first line
- Passages have the potential to delete each other if they are adjacent
ZZT itself
File formats
- World
- Board
- ZZT.DAT
- High score files
- Help files