Module:Color
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Documentation for this module may be created at Module:Color/doc
local p = {}
local ega_hex_codes = {
"#000",
"#00a",
"#0a0",
"#0aa",
"#a00",
"#a0a",
"#a50",
"#aaa",
"#555",
"#55f",
"#5f5",
"#5ff",
"#f55",
"#f5f",
"#ff5",
"#fff"
}
local ega_color_names = {
"black",
"dark blue",
"dark green",
"dark cyan",
"dark red",
"dark purple",
"dark brown",
"light gray",
"dark gray",
"blue",
"green",
"cyan",
"red",
"purple",
"yellow",
"white"
}
function p.swatch(frame)
local bg = string_to_index(frame.args.bg)
local fg = string_to_index(frame.args.fg)
return combo_name(bg, fg)
end
function combo_name(bg, fg)
local blinking = is_blinking(bg)
if blinking then
bg = non_blinking(bg)
end
result = index_to_name(fg) .. " on " .. index_to_name(bg)
if blinking then
result = "blinking " .. result
end
return result
end
function is_blinking(index)
return index ~= nil and index >= 8
end
function non_blinking(index)
if index == nil then
return nil
elseif index < 8 then
return index
end
return index - 8
end
function index_to_name(i)
if i == nil then
return "???"
end
return ega_color_names[i + 1]
end
function string_to_index(input)
-- Handle decimal numbers, hex numbers starting with "0x"
local number = tonumber(input)
if number ~= nil then
if number ~= math.floor(number) or number < 0 or number > 15 then
return nil
end
return number
end
-- Handle strings
local name = string.gsub(input, "grey", "gray")
name = string.gsub(name, "^light ", "")
local special_cases = {
["dark yellow"] = "dark brown",
brown = "dark brown",
gray = "light gray",
}
if special_cases[name] ~= nil then
name = special_cases[name]
end
for i = 1, #ega_color_names do
if name == ega_color_names[i] then
return i - 1
end
end
return nil
end
return p