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- Collecting a gem for the first time displays the message "Gems give you Health!", and then gives you a paltry 1 health. Since every built- ...e individual world designer to use [[ZZT-OOP]] to find a use for collected gems. Currency (for shops and other things) is one of the more common uses.1 KB (235 words) - 06:49, 17 December 2021
- * gems #take gems 10 tooPoor2 KB (352 words) - 17:12, 29 September 2022
- Give 5 gems GEMS1 KB (157 words) - 07:02, 17 December 2021
- #take gems 1000 !fooB;Test B ...e player and blocked to the north, but the player had more than 1000 [[gem|gems]], then the text window would display the following choices:2 KB (303 words) - 03:14, 9 February 2021
- # The gems counter will be incremented by 256. ...es the second byte to indicate units of 256. Because of this, the player's gems counter is increased by 256. The bug can be fixed by changing the <tt>Keys<4 KB (746 words) - 02:08, 10 February 2021
- # The player cannot open it unless they have at least 256 gems, whereupon the gems counter will be decremented by at least 256—or more. ...es the second byte to indicate units of 256. Because of this, the player's gems counter will be reset to just the amount covered by the first byte, from 05 KB (794 words) - 05:46, 10 February 2021
- ...ack a way to track their under tile. Other statless pushables ([[ammo]], [[gems]], [[keys]], and [[sliders]]) also exhibit this erasing behavior, though it2 KB (248 words) - 19:09, 13 February 2021
- ...ack a way to track their under tile. Other statless pushables ([[ammo]], [[gems]], [[keys]], and [[boulders]]) also exhibit this erasing behavior, though i2 KB (302 words) - 02:06, 14 February 2021
- Below are examples of how to obtain [[gem|gems]] of various colors using ZZT-OOP.3 KB (514 words) - 02:03, 30 April 2021
- |Gems give you Health! || 200 || Yes3 KB (419 words) - 01:09, 14 February 2021
- |6||0x006||[[INT16LE]]||<i>PlayerGems</i><br>Player's gems.21 KB (3,230 words) - 00:12, 6 December 2021