Boulder: Difference between revisions
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(Bare-bones version) |
(Boulders w/ stats) |
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|zzt-oop name=boulder | |zzt-oop name=boulder | ||
|id=24 (18h) | |id=24 (18h) | ||
|behavior=a block that can be pushed in any | |behavior=a square block that can be pushed in any direction | ||
|color=any | |color=any | ||
|char=254 (FEh) | |char=254 (FEh) | ||
Line 11: | Line 11: | ||
}} | }} | ||
A '''boulder''' is a pushable tile. | A '''boulder''' is a pushable tile. They often figure prominently in [[slider]] puzzles. | ||
== Effect on fakes == | |||
Boulders leave [[empties]] behind them when they move. This can be an issue for games that use [[Fake|fake walls]] as floors, as pushing a boulder across a board will "erase" a black trail | |||
This erasing behavior happens because boulders lack [[stats]], and stats are what keep track of what's underneath a movable entity. Giving a boulder stats solves the erasing issue, though the number of boulders treated this way is of course limited by the board's [[Stat limit|stat limit]]. |
Revision as of 00:49, 24 May 2020
Boulder | |
---|---|
ZZT-OOP name | boulder |
Internal ID | 24 (18h) |
Character | 254 (FEh) |
Default color | any |
Stats? | no |
Other traits | |
Effect on movement | {{{effect on movement}}} |
Uses ZZT-OOP color names? | {{{uses zzt-oop color}}} |
A boulder is a pushable tile. They often figure prominently in slider puzzles.
Effect on fakes
Boulders leave empties behind them when they move. This can be an issue for games that use fake walls as floors, as pushing a boulder across a board will "erase" a black trail
This erasing behavior happens because boulders lack stats, and stats are what keep track of what's underneath a movable entity. Giving a boulder stats solves the erasing issue, though the number of boulders treated this way is of course limited by the board's stat limit.