Template:Element
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Element | |
---|---|
Internal ID | {{{id}}} |
Character | {{{char}}} |
Stats? | {{{stats}}} |
Other traits | |
Effect on movement | {{{effect on movement}}} |
Uses ZZT-OOP color names? | {{{uses zzt-oop color}}} |
An infobox for ZZT elements.
Top section:
- picture: Representative image, e.g.,
[[File:some-element.png]]
or[[File:some-element.png|thumb]]
- caption: Caption for the picture: "Some-element in its natural habitat"
- zzt-oop name: Name used in ZZT-OOP for
#put
,#change
, etc - id: Element's internal ID
- char: Description of the element's character(s)
- color: Default color, if the element has one
- category: Item/Creature/Terrain (not all elements have this)
Stat parameters:
- stats: yes/no. Must be set to "yes" in order to show stats section.
- x-y step: X/Y step
- cycle: The default cycle value for this element
- p1, p2, p3: Descriptions of how the general-purpose stat fields are used (Intelligence, Deviance, etc)
- leader, follower: Descriptions of special-purpose centipede fields
- current instruction: Objects only: program counter/negative bind index
- data: How the stat's data section is used (scroll text, object program)
Other traits:
- destructible: Whether element can be destroyed by bullets/bombs
- effect on movement: One or more of: floor, pushable, squishable, wall
- uses zzt-oop color: Uses ZZT-OOP color names? yes (Color on black), white on dark color, or default only
- score: Points given when shot
- visible in dark: Whether it shows up on dark boards without illumination