Boulder: Difference between revisions

From Wiki of ZZT
Jump to navigation Jump to search
(Bare-bones version)
 
(Boulders w/ stats)
Line 3: Line 3:
|zzt-oop name=boulder
|zzt-oop name=boulder
|id=24 (18h)
|id=24 (18h)
|behavior=a block that can be pushed in any directions
|behavior=a square block that can be pushed in any direction
|color=any
|color=any
|char=254 (FEh)
|char=254 (FEh)
Line 11: Line 11:
}}
}}


A '''boulder''' is a pushable tile.
A '''boulder''' is a pushable tile. They often figure prominently in [[slider]] puzzles.
 
== Effect on fakes ==
Boulders leave [[empties]] behind them when they move. This can be an issue for games that use [[Fake|fake walls]] as floors, as pushing a boulder across a board will "erase" a black trail
 
This erasing behavior happens because boulders lack [[stats]], and stats are what keep track of what's underneath a movable entity. Giving a boulder stats solves the erasing issue, though the number of boulders treated this way is of course limited by the board's [[Stat limit|stat limit]].

Revision as of 00:49, 24 May 2020

Boulder
ZZT-OOP nameboulder
Internal ID24 (18h)
Character254 (FEh)
Default colorany
Stats?no
Other traits
Effect on movement{{{effect on movement}}}
Uses ZZT-OOP color names?{{{uses zzt-oop color}}}

A boulder is a pushable tile. They often figure prominently in slider puzzles.

Effect on fakes

Boulders leave empties behind them when they move. This can be an issue for games that use fake walls as floors, as pushing a boulder across a board will "erase" a black trail

This erasing behavior happens because boulders lack stats, and stats are what keep track of what's underneath a movable entity. Giving a boulder stats solves the erasing issue, though the number of boulders treated this way is of course limited by the board's stat limit.