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  • '''#become''' is a [[ZZT-OOP]] command that lets an object become a different kind of element. {{ZZT-OOP navbox}}
    695 bytes (105 words) - 17:07, 29 September 2022
  • '''seek''' is a [[ZZT-OOP]] direction token which points towards the [[player]]. {{ZZT-OOP navbox}}
    734 bytes (113 words) - 05:11, 11 February 2021
  • '''flow''' is a [[ZZT-OOP]] direction token which points in the direction an object is [[walk|walking {{ZZT-OOP navbox}}
    684 bytes (103 words) - 06:16, 10 February 2021
  • '''#lock''' and '''#unlock''' are [[ZZT-OOP]] commands that control whether an [[object]] receives [[messages]] from ex {{ZZT-OOP navbox}}
    832 bytes (125 words) - 16:28, 11 February 2021
  • '''#shoot [direction]''' is a [[ZZT-OOP]] command to have an object shoot a [[bullet]] in a specified direction. {{ZZT-OOP navbox}}
    719 bytes (120 words) - 07:50, 10 February 2021
  • '''#end''' is a [[ZZT-OOP]] command for ending code execution. It achieves this by setting the [[Obje * The ZZT-OOP parser will treat the character 00h (a null terminator) as equivalent to ''
    739 bytes (120 words) - 05:52, 24 October 2023
  • '''#if''' is a built-in [[ZZT-OOP]] command which evaluates the state of a [[flag]], conditionally executing {{ZZT-OOP navbox}}
    858 bytes (136 words) - 23:00, 8 February 2021
  • '''#change''' is a [[ZZT-OOP]] command that lets you change all instances of a given element with anothe {{ZZT-OOP navbox}}
    957 bytes (152 words) - 17:08, 29 September 2022
  • '''#bind''' is a [[ZZT-OOP]] command which allows replacing the currently executed [[Object]] code wit {{ZZT-OOP navbox}}
    1 KB (188 words) - 17:08, 29 September 2022
  • '''#put''' is a [[ZZT-OOP]] command that lets an object place an element on the board. If the element {{ZZT-OOP navbox}}
    1 KB (188 words) - 17:13, 29 September 2022
  • '''#walk''' is a [[ZZT-OOP]] command that makes an [[object]] move automatically, independent of conve {{ZZT-OOP navbox}}
    1 KB (197 words) - 05:22, 14 February 2021
  • ...if at least one instance is found. '''any''' can detect anything with a [[ZZT-OOP name]], and a color argument can be specified as well. If an invalid object {{ZZT-OOP navbox}}
    1 KB (168 words) - 08:25, 8 February 2021
  • ...arameter''' (which dictates how often a statted element updates), or the [[ZZT-OOP]] command '''#cycle n''' (which sets an object's cycle parameter to n). An ...ult editor, it is common to see <code>#cycle 1</code> as the first line of ZZT-OOP in order initialize the object. External editors can modify the cycle param
    1 KB (225 words) - 17:11, 29 September 2022
  • '''#go''' (Shortened: '''[[Movement|/]]''') is a [[ZZT-OOP]] movement command which makes an [[object]] move one step. If the destinat {{ZZT-OOP navbox}}
    2 KB (297 words) - 20:21, 24 August 2021
  • In [[ZZT-OOP]], a direction modifier is a word that prefixes a direction to create a new '''cw''' and '''ccw''' are ZZT-OOP direction modifiers which modify the direction clockwise and counter-clockw
    2 KB (276 words) - 00:34, 22 April 2023
  • The syntax for hyperlinks in [[ZZT-OOP]] is as follows: ...in their place would have been executed. Thus, the following code is valid ZZT-OOP:
    2 KB (303 words) - 03:14, 9 February 2021
  • '''#send''' is a [[ZZT-OOP]] command that provides a means of directing one or multiple [[object|objec '''#send''' is unique among ZZT-OOP commands in that the command part can be omitted as a shortcut: <code>#labe
    2 KB (380 words) - 06:40, 22 September 2021
  • '''#zap''' and '''#restore''' are [[ZZT-OOP]] commands for disabling labels. '''#zap''' will disable the first active o {{ZZT-OOP navbox}}
    2 KB (405 words) - 17:13, 29 September 2022
  • '''#give''' and '''#take''' are [[ZZT-OOP]] commands for adding and subtracting to counters. ..., and the command is executed instead (if present). The command can be any ZZT-OOP command, but is usually the name of a [[Label|label]] to jump to, as in the
    2 KB (352 words) - 17:12, 29 September 2022
  • There are three '''random directions''' in [[ZZT-OOP]]: rndns, rndne, and rnd, and one random direction modifier: rndp. They are '''rndns''' is a ZZT-OOP direction which causes the object to choose randomly from its north or sout
    2 KB (353 words) - 19:48, 7 February 2021
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