Shoot

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#shoot [direction] is a ZZT-OOP command to have an object shoot a bullet in a specified direction.

It differs from #put [dir] bullet in that it creates a moving bullet. Attempting to have an object shoot by using #put will result in the bullet colliding itself the same tick it was spawned. Moreover #shoot respects the solidity of walls, whereas #put would put a hole through the wall.

#shoot ends an object's code execution for the current tick, meaning that the soonest it can #change the bullet is when it is two tiles away.

Bullets shot by objects can trigger other objects' :shot labels, but cannot hurt built-in creatures.