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  • |cycle=2 |score=2
    983 bytes (157 words) - 19:12, 13 February 2021
  • |cycle=2 ...ses to fire intelligently, it will fire vertically if the player is within 2 tiles on the x axis and the gun is not blocked vertically. Otherwise, it wi
    2 KB (238 words) - 05:28, 14 February 2021
  • #if blocked e char 2
    445 bytes (73 words) - 02:39, 8 February 2021
  • | s || Sixteenth Note || 2 | . || Time-and-a-half || (n*3)/2
    3 KB (466 words) - 17:12, 29 September 2022
  • The 'animation' can be slowed down by setting the #cycle to 2 or 3, or by adding additional /i lines between the different #char commands
    749 bytes (116 words) - 05:10, 17 April 2022
  • |cycle=2
    825 bytes (121 words) - 19:11, 13 February 2021
  • |score=2
    1 KB (176 words) - 08:00, 14 February 2021
  • #if any red gem char 2
    1 KB (168 words) - 08:25, 8 February 2021
  • |char={{CharSwatch|2}}
    1 KB (185 words) - 16:11, 19 April 2021
  • |id={{Byte|2}}
    1 KB (206 words) - 00:04, 14 February 2021
  • |2||0x002||[[INT16LE]]||<i>NumBoards</i><br>Number of boards in the world, not |92||0x05C||[[UINT8]]||<i>Flag2Length</i><br>Length of the name of Flag 2.
    21 KB (3,230 words) - 00:12, 6 December 2021
  • ...ped throughout 1990, changes were made prior to its initial release, [[ZZT 2.0]]. As ZZT was a one-man project, it is unlikely any of these builds have ...got renamed, based on their key shortcuts still being "F1 -> 1" and "F1 -> 2", respectively.
    2 KB (379 words) - 04:59, 23 June 2021
  • This table presents all durations, in PIT ticks (18.2 Hz), possible to achieve with the [[Play|#play]] command. Note that some du | 2 || <code>s</code>
    11 KB (1,059 words) - 18:59, 8 February 2021