|Internal ID||35 (0x23)|
|Character||#char 5 ♣ (0x05)|
|Default color||purple on black (0x0D)|
|Score when shot||2|
|Effect on movement||pushable|
|Uses ZZT-OOP color names?||no|
Ruffians are a type of built-in enemy known for their fast, erratic movement.
Ruffians have two states: resting and moving. While resting, the chance they choose to begin moving on a given tick is
(Resting Time+7)/17. If they choose to move, they then randomly choose whether to move towards the player or in a random direction depending on their intelligence stat.
In their moving state, if they are aligned with the player they have a random chance of seeking towards the player (depending on their intelligence). Otherwise, they keep moving in a straight line until they leave their moving state. The chance that a moving ruffian returns to its resting state on a given tick is
(Resting Time+7)/17. Hitting a wall also puts them back into their resting state.