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  • '''#char''' is a [[ZZT-OOP]] command for changing an object's display character.
    641 bytes (92 words) - 17:09, 29 September 2022
  • '''#become''' is a [[ZZT-OOP]] command that lets an object become a different kind of element.
    695 bytes (105 words) - 17:07, 29 September 2022
  • ...into a collectible item with special effects, such as [[Send|#send]]ing a command to an object or [[set|#set]]ting a flag. If the text of a scroll contains a command to [[go|#go]], [[try|#try]] or [[become|#become]], collecting the scroll wi
    2 KB (362 words) - 05:25, 18 February 2021
  • .... For example, if an object is located to the northeast of the player, the command <code>#go seek</code> will make the object step south ''or'' west.
    734 bytes (113 words) - 05:11, 11 February 2021
  • If a locked object reaches an <code>[[end|#end]]</code> command (or the end of its program) without unlocking, it will become unresponsive,
    832 bytes (125 words) - 16:28, 11 February 2021
  • '''#shoot [direction]''' is a [[ZZT-OOP]] command to have an object shoot a [[bullet]] in a specified direction.
    719 bytes (120 words) - 07:50, 10 February 2021
  • '''Caution: overuse of objects with the #cycle 1 command can EASILY overload the ZZT engine; even if the game is emulated at maximum
    749 bytes (116 words) - 05:10, 17 April 2022
  • ...al text files. These must be explicitly given a name via the [[Hyperlink]] command or they will default to HLP.
    1 KB (187 words) - 08:10, 17 December 2021
  • '''#put''' is a [[ZZT-OOP]] command that lets an object place an element on the board. If the element at the ta
    1 KB (188 words) - 17:13, 29 September 2022
  • The ZAP command is particularly dangerous as it permanently removes '''''anything''''' with
    1 KB (157 words) - 07:02, 17 December 2021
  • '''#walk''' is a [[ZZT-OOP]] command that makes an [[object]] move automatically, independent of conventional [[
    1 KB (197 words) - 05:22, 14 February 2021
  • ...' (which dictates how often a statted element updates), or the [[ZZT-OOP]] command '''#cycle n''' (which sets an object's cycle parameter to n). An element wi
    1 KB (225 words) - 17:11, 29 September 2022
  • ...r' by constantly subtracting from the player's gem count and specifying an command if there are no more, conditional endings/choices by attempting to take a c
    1 KB (235 words) - 06:49, 17 December 2021
  • This can be worked around by using any non-label for the first line (a command like '''#end''', a program name, or even a blank line).
    2 KB (405 words) - 17:13, 29 September 2022
  • * [[32-command limit]] * [[Command]] (#)
    4 KB (571 words) - 06:56, 23 February 2021
  • ...ome]] to create an element without specifying its type, whether or not the command requests a color, the result will be a board edge tile. The element was ini
    3 KB (459 words) - 18:16, 19 February 2021
  • The '''#play''' command in [[ZZT-OOP]] allows [[object|objects]] and [[scroll|scrolls]] to play mus
    3 KB (466 words) - 17:12, 29 September 2022
  • ...tions, in PIT ticks (18.2 Hz), possible to achieve with the [[Play|#play]] command. Note that some durations, marked with an '''-''', are not possible to achi
    11 KB (1,059 words) - 18:59, 8 February 2021
  • ...cable element (such as a key or a [[gem]]) or using the [[Change|#change]] command to turn it into one. An external editor can be used to place any color of d
    5 KB (794 words) - 05:46, 10 February 2021
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