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Combined display of all available logs of Wiki of ZZT. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 14:04, 4 January 2026 Asie talk contribs created page Template:Official worlds navbox (Created page with "{{#invoke:Navbox|navbox|title=Official ZZT worlds |groupName1=ZZT |group1= * Demo of the ZZT World Editor * Town of ZZT * Guided Tour of ZZT's Other Worlds * Caves of ZZT * Dungeons of ZZT * City of ZZT |groupName2=Best of ZZT |group2= * Best of ZZT: Part I: The Secret of Headhunter Isle * Best of ZZT: Part II: The Royal Treasures |groupName3=ZZT's Revenge |group3= * The Crypt by Adam Rixey * Darby's Crazy Town by David Bishop...")
- 07:27, 4 January 2026 Asie talk contribs created page Memory limits (Created page with "ZZT features a number of memory limits owing to the limitations of its 16-bit DOS platform and its programming. These limits are typically increased by patched builds, forks and source ports. The wiki discusses the limits as they apply to official ZZT builds, in particular ZZT 3.2. == Board size limit == The maximum size of a board is '''20000 bytes''', excluding the two-byte size header at its beginning. This is caused by the memory buffer used to serialize world...")
- 07:19, 25 December 2025 Asie talk contribs created page Worlds of ZZT (Created page with "{{Template:Stub}} In 1991, Tim Sweeney sublicensed the rights to ZZT to SoftDisk for 3000 USD<ref>Lightbown, David. (2018, January 8). ''Classic Tools Retrospective: Tim Sweeney on the first version of the Unreal Editor''. [https://www.gamedeveloper.com/design/classic-tools-retrospective-tim-sweeney-on-the-first-version-of-the-unreal-editor Game Developer].</ref>. This led to a version of ZZT called Worlds of ZZT to be released as part of SoftDisk's subscription...")
- 15:07, 24 December 2025 Asie talk contribs uploaded File:STK Breakables Mono32.png (STK breakables board displayed using ZZT 3.2 in monochrome mode.)
- 15:07, 24 December 2025 Asie talk contribs created page File:STK Breakables Mono32.png (STK breakables board displayed using ZZT 3.2 in monochrome mode.)
- 15:07, 24 December 2025 Asie talk contribs uploaded File:STK Breakables Mono30.png (STK breakables board displayed using ZZT 3.0 in monochrome mode.)
- 15:07, 24 December 2025 Asie talk contribs created page File:STK Breakables Mono30.png (STK breakables board displayed using ZZT 3.0 in monochrome mode.)
- 15:06, 24 December 2025 Asie talk contribs uploaded File:STK Breakables Color.png (STK breakables board displayed using ZZT 3.2 in color mode.)
- 15:06, 24 December 2025 Asie talk contribs created page File:STK Breakables Color.png (STK breakables board displayed using ZZT 3.2 in color mode.)
- 14:51, 24 December 2025 Asie talk contribs moved page Colors accessible from ZZT to Color (Turning this into a general "colors in ZZT" page.)
- 14:24, 24 December 2025 Asie talk contribs created page Game speed (Redirected page to Tick) Tag: New redirect
- 13:31, 24 December 2025 Asie talk contribs created page Category:Official worlds (Created blank page)
- 13:31, 24 December 2025 Asie talk contribs created page Demo of the ZZT World Editor (Created page with "DEMO.ZZT, or '''Demo of the ZZT World Editor''', is one of the six official ZZT worlds, as well as one of the three worlds available as part of the shareware ZZT distribution. It serves a documentation purpose, introducing the player in an interactive manner to the elements provided by the engine. This world is also notable for using an different color of water ({{ColorSwatch|fg=white|bg=dark blue|blinking}}) than made available in the final version of t...") Tag: Visual edit
- 13:19, 24 December 2025 Asie talk contribs created page Tick (Created page with "The fundamental unit of time in a ZZT world is the '''tick'''. During a tick, the player input is collected, after which all stats are processed in order based on their cycle. == Cycle handling == Whether a given stat is processed on a given tick is based on the following conditions: <code>Cycle =/= 0</code> and <code>TickCounter % Cycle == StatIndex % Cycle</code>, where: * <code>Cycle</code> refers to the stat's Cycle value, * <code>TickCou...") Tag: Visual edit: Switched
- 13:02, 24 December 2025 Asie talk contribs created page Counter (Created page with "A counter is a numeric value that can be manipulated in ZZT-OOP using the #give and #take commands. ZZT provides six counters: * '''health''' - the player's health, * '''ammo''' - the number of ammunition held by the player, * '''gems''' - the number of gems held by the player, * '''torches''' - the number of torches held by the player, * '''score''' - the player's total score, * '''time''' - the ''elapsed''...")
- 12:54, 24 December 2025 Asie talk contribs created page Flag (Redirected page to Set) Tag: New redirect
- 11:18, 24 December 2025 Asie talk contribs created page Board edge (Redirected page to Edge) Tag: New redirect
- 11:13, 24 December 2025 Asie talk contribs created page DEMO.ZZT (Redirected page to Demo of the ZZT World Editor) Tag: New redirect
- 11:11, 24 December 2025 Asie talk contribs created page Kind (Created page with "A '''kind''' is a type of ZZT-OOP argument that refers to a type of element. It consists of an element name, optionally prefixed by a color; for example, <code>red solid</code> refers to a red solid, while <code>normal</code> refers to normals of any color.")
- 11:07, 24 December 2025 Asie talk contribs created page Potomac Computer Systems (Redirected page to Epic MegaGames) Tag: New redirect
- 10:53, 24 December 2025 Asie talk contribs moved page Title Screen to Title screen (./SRC/GAME.PAS: Board.Name := 'Title screen';)
- 10:50, 24 December 2025 Asie talk contribs created page Message (Redirected page to Label) Tag: New redirect
- 09:29, 24 December 2025 Asie talk contribs created page Controls (Created page with "ZZT can be controlled using three input methods: * the '''keyboard''': ** arrow keys control the player, ** the SHIFT modifier is used to shoot. ** the Space bar can be used to shoot in the last shot's direction. * the '''joystick''': ** joystick directions control the player, ** the joystick button is used to shoot. * the '''mouse''': ** mouse movements control the player, ** the left mouse button is used to shoot, ** the right/middle mouse button is used for "sticky"...") Tag: Visual edit
- 09:19, 24 December 2025 Asie talk contribs created page Diemove (Created page with "{{Stub}} The diemove bug refers to a flaw in ZZT's engine design where stale references to stat indexes during the tick of a stat are not updated after a different stat is removed. The name is derived from the file name of Nanobot's world showcasing the bug's effects<ref>Nanobot. ''An ugly demonstration of the afterdeath movement bug thing.'' [https://museumofzzt.com/file/view/Diemove Museum of ZZT]</ref>. == References == <references/>")
- 09:13, 24 December 2025 Asie talk contribs created page Stat (Created page with "A stat is a bundle of additional information attached to a location on the ZZT board; each element processes these values differently. == Contents == Stat values whose interpretation is dependent on the element type are marked in ''italic''. * '''X/Y''': The location on the board, 1-indexed. * '''''Step X/Step Y''''': Typically a direction or movement delta. * '''Cycle''': The period of ticking for the stat; for example, a stat with a cycle of 3 will...") Tag: Visual edit
- 09:02, 24 December 2025 Asie talk contribs created page Category:ZZT-OOP (Created page with "ZZT-OOP is the scripting language used by ZZT. Officially described as "a small object-oriented command language"<ref>Sweeney, Tim. (1991) "ZZT-OOP Programming Language".</ref>, it implements a message-based model for communicating between independent actors called Objects. == References == <references/> {{ZZT-OOP navbox}}")
- 08:56, 24 December 2025 Asie talk contribs created page Command (Created page with "ZZT-OOP lines starting with <code>#</code> are treated as commands. The ZZT-OOP interpreter has a maximum number of commands which will be processed during a cycle; after the '''33.''' (thirty-third) command is processed, execution will stop and continue only on the next cycle. This limit does not apply to other types of lines, such as message text or comments. == Quirks == * For commands which are executed as part of another command (such as [[If|#if]...") Tag: Visual edit
- 08:03, 24 December 2025 Asie talk contribs created page Message text (Created page with "All lines of ZZT-OOP which do not have any matching prefix are considered to be message text. Throughout the execution of code, these lines are collected, and after the object's cycle is complete, they are displayed: * If only one line was collected, it is displayed on the bottom of the board as a message. * If more than one line was collected, it is displayed in a pop-up text window. ** In this case, lines prefixed with <code>$</code> are displayed cen...") Tag: Visual edit: Switched
- 07:31, 24 December 2025 Asie talk contribs created page Label (Created page with "Labels allow associating a specific location in the object's code with a specific message. {{ZZT-OOP navbox}}")
- 22:04, 23 December 2025 Asie talk contribs created page Head (Created page with "{{Element |name=Head |zzt-oop name=head |category=creature |id={{Byte|44}} |color= |char={{CharSwatch|233}} |stats=yes |cycle=2 |p1=Intelligence |p2=Deviance |score=1 |destructible=yes |effect on movement=damaging |uses zzt-oop color=yes }} '''Heads''' lead and control the body of a Centipede. They have historically been considered the most complex of the built-in ZZT elements<ref>wep. (2005, June 26) [https://zzt.org/fora/viewtopic.php?p=41947#p41947 centipede...")
- 21:45, 23 December 2025 Asie talk contribs created page Element (Created page with "An element is the building block of a ZZT board; each has its own distinct type and color. The engine defines a table of elements indexed by their type; any additional information beyond the color requires the element to have an attached stat. Note that text elements, as well as any element ID beyond text, uses the color value as an 8-bit character code instead.") Tag: Visual edit
- 20:28, 23 October 2024 Asie talk contribs created page Segment (Created page with "{{Element |name=Segment |zzt-oop name=segment |category=creature |id={{Byte|45}} |color= |char={{CharSwatch|79}} |stats=yes |x-y step= |cycle=2 |score=3 |destructible=yes |effect on movement=damaging |uses zzt-oop color=yes }} '''Segments''' comprise the body of a Centipede. Their only role, by themselves, is to turn into a Head if they have spent more than one cycle not being connected to another stat as a Follower. Category:Elements {{ElementsNavbox}}")
- 13:35, 20 November 2021 Asie talk contribs created page Super ZZT (Created page with "''[This article is a stub. You can help by filling it out.]'' '''Super ZZT''' is the sequel to ZZT game released by Tim Sweeney under Potomac Computer Systems in...") Tag: Visual edit: Switched
- 16:32, 13 February 2021 Asie talk contribs created page ZZT pre-release changes (Created page with "While ZZT was developed throughout 1990, changes were made prior to its initial release, ZZT 2.0. As ZZT was a one-man project, it is unlikely any of these builds have bee...")
- 14:04, 13 February 2021 Asie talk contribs created page Breakable (Created page with "{{Element |zzt-oop name=breakable |id=23 |char={{CharSwatch|177}} |stats=no |category=terrain |effect on movement=wall |destructible=by bomb explosions, bullets, stars and bea...") Tag: Visual edit: Switched
- 07:29, 11 February 2021 Asie talk contribs created page Change (Created page with "{{DISPLAYTITLE:change}} '''#change''' is a ZZT-OOP command that lets you change all instances of a given element with another element. The syntax is <code>#change color e...")
- 18:56, 8 February 2021 Asie talk contribs created page Play/Duration table (Created page with "This table presents all durations, in PIT ticks (18.2 Hz), possible to achieve with the #play command. Note that some durations, marked with an '''-''', are not possi...")
- 09:41, 8 February 2021 Asie talk contribs created page Energize (Created page with "''':energize''' is a built-in ZZT-OOP label. It is sent to all unlocked |Objects whenever a Player picks up an Energizer. {{ZZT-OOP navbox}}")
- 09:40, 8 February 2021 Asie talk contribs created page Bombed (Created page with "''':bombed''' is a built-in ZZT-OOP label that triggers whenever an unlocked Object is within the radius of a Bomb explosion, during the phase where Breakable||b...") Tag: Visual edit: Switched
- 09:37, 8 February 2021 Asie talk contribs created page Die (Created page with "{{DISPLAYTITLE:die}} '''#die''' is a ZZT-OOP command that turns an object into an Empty, effectively removing it from the board. It is functionally equivalent to '''...")
- 09:35, 8 February 2021 Asie talk contribs created page Become (Created page with "{{DISPLAYTITLE:become}} '''#become''' is a ZZT-OOP command that lets an object become a different kind of element. The syntax is <code>#become color element</code>. The c...")
- 09:23, 8 February 2021 Asie talk contribs created page ZZT 2.0 (Created page with "'''ZZT 2.0''' was the first official release of ZZT, built on December 26th, 1990 and made available on January 15th, 1991. == Registered version == The registered version o...")
- 09:15, 8 February 2021 Asie talk contribs created page User:Asie (Created page with "World-class meme champion and ZZT enthusiast. I'm responsible for the Reconstruction of ZZT, the Zeta lightweight emulator, as well as some auxillary tools and tech demos. No...")
- 08:47, 8 February 2021 Asie talk contribs created page ZZT (Created page with "'''ZZT''' is an action-adventure video game released by Tim Sweeney under Potomac Computer Systems (later Epic MegaGames) on January 15th, 1991<ref name="ZZTNewsle...")
- 08:31, 8 February 2021 Asie talk contribs created page ZZT-OOP (Created page with "'''ZZT-OOP''' is the programming language used by Objects in ZZT. == Quirks == * While this is not officially documented, Scrolls also rely on the ZZT-...")
- 08:23, 8 February 2021 Asie talk contribs created page End (Created page with "{{DISPLAYTITLE:end}} '''#end''' is a ZZT-OOP command for ending code execution. It achieves this by setting the Object code position to -1. Execution can be restored b...")
- 21:49, 7 February 2021 Asie talk contribs created page Shark (Created page with "{{Element |name=Shark |zzt-oop name=shark |category=creature |id=26h |color={{ColorSwatch|fg=gray|bg=black}} |char={{CharSwatch|94}} |stats=yes |cycle=3 |p1=Intelligence |scor...") Tag: Visual edit: Switched
- 21:37, 7 February 2021 Asie talk contribs created page Tiger (Created page with "{{Element |name=Tiger |zzt-oop name=tiger |category=creature |id=2Ah |color={{ColorSwatch|fg=cyan|bg=black}} |char={{CharSwatch|227}} |stats=yes |cycle=2 |p1=Intelligence |p2=...")
- 21:12, 7 February 2021 Asie talk contribs created page Shot (Created page with "{{DISPLAYTITLE:shot}} ''':shot''' is a built-in ZZT-OOP label that triggers on an unlocked Object or Scroll hit by a bullet. {{ZZT-OOP navbox}}") Tag: Visual edit: Switched
- 17:36, 7 February 2021 Asie talk contribs created page Bind (Created page with "{{DISPLAYTITLE:bind}} '''#bind''' is a ZZT-OOP command which allows replacing the currently executed Object code with that of a different Object present on the board....")