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ZZT-OOP namenormal
Internal ID22 (0x16)
Character#char 178 (0xB2)
Other traits
Effect on movementwall
Uses ZZT-OOP color names?yes

The normal element is one of the built-in wall elements in ZZT. It cannot be moved and is impervious to all damage. It is functionally identical to the solid except for using #char 178 (0xB2), the heavy fade character. Normals can be placed in all of the default ZZT-OOP colors and can be placed in any of the available colors with an external editor. The fake element is visually identical to the normal and is intended to be placed within normal tiles to set up a fake wall.