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  • ''':shot''' is a built-in [[ZZT-OOP]] label that triggers on an unlocked [[Object]] hit by a bullet. {{ZZT-OOP navbox}}
    142 bytes (21 words) - 21:17, 7 February 2021
  • ''':bombed''' is a built-in [[ZZT-OOP]] label that triggers whenever an unlocked [[Object]] is within the radius {{ZZT-OOP navbox}}
    224 bytes (32 words) - 09:40, 8 February 2021
  • '''#die''' is a [[ZZT-OOP]] command that turns an object into an [[Empty]], effectively removing it f {{ZZT-OOP navbox}}
    227 bytes (33 words) - 09:37, 8 February 2021
  • '''ZZT-OOP''' is the programming language used by [[Object|Objects]] in ZZT. ...ile this is not officially documented, [[Scroll|Scrolls]] also rely on the ZZT-OOP parser to display messages and can thus execute commands.
    256 bytes (36 words) - 08:31, 8 February 2021
  • ''':energize''' is a built-in [[ZZT-OOP]] label. It is sent to all unlocked [[Object|Objects]] whenever a [[Player] {{ZZT-OOP navbox}}
    266 bytes (41 words) - 03:27, 9 February 2021
  • ''':thud''' is a built-in [[ZZT-OOP]] label that triggers when a [[Walk|walking]] object's path is obstructed. {{ZZT-OOP navbox}}
    335 bytes (56 words) - 20:28, 7 February 2021
  • '''not''' is a condition modifier in [[ZZT-OOP]]. It negates the result of the condition check which follow it within an [ {{ZZT-OOP navbox}}
    309 bytes (49 words) - 05:36, 14 February 2021
  • '''energized''' is an internal object flag in [[ZZT-OOP]]. This flag is true when the player has temporary invincibility from havin {{ZZT-OOP navbox}}
    354 bytes (49 words) - 02:54, 8 February 2021
  • ''':touch''' is a built-in [[ZZT-OOP]] label that triggers when the [[player]] touches (bumps into) an [[object] {{ZZT-OOP navbox}}
    344 bytes (48 words) - 18:24, 8 February 2021
  • '''#throwstar [direction]''' is a [[ZZT-OOP]] command to have an object throw a [[star]] in a specified direction. {{ZZT-OOP navbox}}
    356 bytes (59 words) - 07:53, 10 February 2021
  • '''contact''' is an internal object flag in [[ZZT-OOP]]. This flag is true for an object when it is standing directly next to the {{ZZT-OOP navbox}}
    362 bytes (56 words) - 02:46, 8 February 2021
  • '''restart''' is a built-in [[ZZT-OOP]] message that resets an object's instruction counter, making it continue e {{ZZT-OOP navbox}}
    480 bytes (65 words) - 01:34, 11 February 2021
  • The four '''cardinal directions''' in [[ZZT-OOP]] are '''north''', '''south''', '''east''', and '''west''', which correspon {{ZZT-OOP navbox}}
    581 bytes (79 words) - 04:47, 11 February 2021
  • '''idle''' ''(shortened: '''i''')'' is a [[ZZT-OOP]] direction token which does not point in any direction. It can be used wit {{ZZT-OOP navbox}}
    553 bytes (91 words) - 05:11, 11 February 2021
  • '''#try''' (Shortened: '''[[Movement|?]]''') is a [[ZZT-OOP]] movement command which attempts to move an [[object]] one step in a given {{ZZT-OOP navbox}}
    591 bytes (87 words) - 22:19, 11 February 2021
  • '''alligned''' is an internal object flag in [[ZZT-OOP]]. This flag is true for a given object whenever it is aligned horizontally {{ZZT-OOP navbox}}
    539 bytes (85 words) - 02:30, 8 February 2021
  • '''blocked''' is an internal object flag in [[ZZT-OOP]]. This flag is true for an object if there is any obstruction in the provi {{ZZT-OOP navbox}}
    445 bytes (73 words) - 02:39, 8 February 2021
  • '''#endgame''' is a [[ZZT-OOP]] command that sets the [[Player|player's]] health to 0, thus ending the ga {{ZZT-OOP navbox}}
    577 bytes (96 words) - 07:25, 8 February 2021
  • Any [[ZZT-OOP]] line beginning with an apostrophe ('''<nowiki>'</nowiki>''') is treated a {{ZZT-OOP navbox}}
    621 bytes (102 words) - 15:42, 9 February 2021
  • '''#char''' is a [[ZZT-OOP]] command for changing an object's display character. {{ZZT-OOP navbox}}
    641 bytes (92 words) - 17:09, 29 September 2022
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