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#endgame is a ZZT-OOP command that sets the player's health to 0, thus ending the game.

#endgame can also be used to efficiently set the player's health to an arbitrary value without causing a game over by using #give health on the same tick, as in this code example:

#give health 100

If an /idle were inserted between the #endgame and the #give, then a game over would happen and then the player would be brought back to life with the game in the hyperspeed state.