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3 January 2026

  • 02:0902:09, 3 January 2026 Town of ZZT (hist | edit) [842 bytes] RT-55J (talk | contribs) (Created page with "TOWN.ZZT, or '''Town of ZZT''', is the first main world of the ZZT saga, and one of three worlds included with shareware copies of ZZT (the others being DEMO.ZZT and TOUR.ZZT). The player is tasked with collecting the five purple keys spread across the town to be able to enter the palace. == Version History == {{Stub}} At least three versions of Town are known to exist: * [https://museumofzzt.com/file/view/zzt20/?file=TOWN.ZZT ZZT 2.0] * [https://museumof...")

28 December 2025

  • 22:4322:43, 28 December 2025 DUNGEONS.ZZT (hist | edit) [29 bytes] RT-55J (talk | contribs) (Redirected page to Dungeons of ZZT) Tag: New redirect
  • 17:2617:26, 28 December 2025 Dungeons of ZZT (hist | edit) [1,711 bytes] RT-55J (talk | contribs) (Created page with "DUNGEONS.ZZT, or '''Dungeons of ZZT''', developed and designed by Tim Sweeney, is the third<ref>Sweeney, Tim. ZZT 2.0 (Unregistered), [https://museumofzzt.com/file/view/zzt20/?file=ORDER.HLP ORDER.HLP]. January 15th, 1991</ref><ref>Sweeney, Tim. ZZT 3.1 (Unregistered), [https://museumofzzt.com/file/view/zzt31/?file=ORDER.DOC ORDER.DOC]. July 2nd, 1991.</ref><ref>Pilgrim, Allen & Sweeney, Tim. Super ZZT 2.0 (Registered), ZZT's Monster Zoo, board 0. [https://museumofzzt.co...")

26 December 2025

25 December 2025

  • 07:1907:19, 25 December 2025 Worlds of ZZT (hist | edit) [1,000 bytes] Asie (talk | contribs) (Created page with "{{Template:Stub}} In 1991, Tim Sweeney sublicensed the rights to ZZT to SoftDisk for 3000 USD<ref>Lightbown, David. (2018, January 8). ''Classic Tools Retrospective: Tim Sweeney on the first version of the Unreal Editor''. [https://www.gamedeveloper.com/design/classic-tools-retrospective-tim-sweeney-on-the-first-version-of-the-unreal-editor Game Developer].</ref>. This led to a version of ZZT called Worlds of ZZT to be released as part of SoftDisk's subscription...")

24 December 2025

23 December 2025

  • 22:0422:04, 23 December 2025 Head (hist | edit) [1,822 bytes] Asie (talk | contribs) (Created page with "{{Element |name=Head |zzt-oop name=head |category=creature |id={{Byte|44}} |color= |char={{CharSwatch|233}} |stats=yes |cycle=2 |p1=Intelligence |p2=Deviance |score=1 |destructible=yes |effect on movement=damaging |uses zzt-oop color=yes }} '''Heads''' lead and control the body of a Centipede. They have historically been considered the most complex of the built-in ZZT elements<ref>wep. (2005, June 26) [https://zzt.org/fora/viewtopic.php?p=41947#p41947 centipede...")
  • 21:4521:45, 23 December 2025 Element (hist | edit) [393 bytes] Asie (talk | contribs) (Created page with "An element is the building block of a ZZT board; each has its own distinct type and color. The engine defines a table of elements indexed by their type; any additional information beyond the color requires the element to have an attached stat. Note that text elements, as well as any element ID beyond text, uses the color value as an 8-bit character code instead.") Tag: Visual edit
  • 06:4806:48, 23 December 2025 Transporter (hist | edit) [3,550 bytes] RT-55J (talk | contribs) (Created page with "{{Stub}} {{Element |zzt-oop name=Transporter |id={{Byte|30}} |char={{CharSwatch|197}} |category=Terrain |stats=yes |x-y step=Direction |cycle=2 |destructible=No |effect on movement=Transportation or Wall |uses zzt-oop color=Yes }} The '''transporter''' is device that moves the player or a pushable element to another location. TODO: Describe how transporters function. == Draw Procedure == For standardly oriented transporters, the transporters cycle through the follow...")
  • 01:1401:14, 23 December 2025 Blink wall ray (hist | edit) [1,161 bytes] RT-55J (talk | contribs) (Created page with "{{Element |zzt-oop name=N/A |id={{Byte|33}} |char={{CharSwatch|205}} |stats=no |category=N/A |effect on movement=Wall |destructible=No |uses zzt-oop color=N/A }} {{Element |zzt-oop name=N/A |id={{Byte|43}} |char={{CharSwatch|186}} |stats=no |category=N/A |effect on movement=Wall |destructible=No |uses zzt-oop color=N/A }} '''Blink wall rays''' are special kind of walls emitted by blink walls. They are solid walls with no other intrinsic properties to the...")
  • 00:3100:31, 23 December 2025 Blink wall (hist | edit) [2,924 bytes] RT-55J (talk | contribs) (Created page with "{{Element |zzt-oop name=Blink Wall |id={{Byte|29}} |char={{CharSwatch|206}} |category=Terrain |stats=yes |x-y step=Wall Direction |cycle=1 |p1=Starting time |p2=Period |p3=Timer |destructible=No |effect on movement=Wall |uses zzt-oop color=Yes }} A '''blink wall''' is a device that periodically emits blink wall rays, which can act as obstacles to the player, enemies, and objects. When emitting a blink wall ray, the game iterates over every tile in th...")

22 December 2025

  • 20:5220:52, 22 December 2025 Duplicator (hist | edit) [2,965 bytes] RT-55J (talk | contribs) (Created page with "{{Element |zzt-oop name=Duplicator |id={{Byte|12}} |char={{CharSwatch|250}} |color={{ColorSwatch|fg=white|bg=black}} |category=Item |stats=yes |x-y step=Source Direction |cycle=(9-P2)*3 |p1=Duplication Timer |p2=Duplication Rate |destructible=no |effect on movement=Wall |uses zzt-oop color=Default only }} The '''duplicator''' is device that copies an element from its source direction to the tile in its opposite direction. The frequency at which it duplicates can be chan...")
  • 18:2018:20, 22 December 2025 Bomb (hist | edit) [2,481 bytes] RT-55J (talk | contribs) (Created page with "{{Element |zzt-oop name=bomb |id={{Byte|14}} |char={{CharSwatch|11}} |category=item |stats=yes |cycle=6 |p1=Bomb Timer |destructible=no |effect on movement=Pushable |uses zzt-oop color=Yes }} The '''bomb''' is a single-use explosive item capable of damaging the player, destroying built-in enemies, destroying breakable walls, and interacting with objects. When an unlit bomb is touched by the player or a player clone, the message "Bomb activated!" is displayed. The b...")
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