Put: Difference between revisions
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'''#put''' is a [[ZZT-OOP]] command that lets an object place an element on the board. If the element at the target tile is able to be pushed, then using '''#put''' will push it. Otherwise, '''#put''' will replace the target tile. | '''#put''' is a [[ZZT-OOP]] command that lets an object place an element on the board. If the element at the target tile is able to be pushed, then using '''#put''' will push it. Otherwise, '''#put''' will replace the target tile. | ||
== Syntax == | |||
<code>#put <direction> [<color>] <element></code>. | |||
The direction argument is mandatory, while the color argument is optional. While the element argument is supposed to be mandatory, an empty string is treated as equivalent to a [[Edge|board edge]]. Providing an invalid element name will throw a <code>Bad #PUT</code> error. | |||
The direction argument must not point to the same tile as the Object is on; otherwise, the <code>Bad #PUT</code> error will be thrown. For this purpose, one should use [[Become|#become]] instead. Additionally, the target tile is bounds-checked, but attempts to place out of bounds are silently ignored. | |||
== Bugs == | == Bugs == | ||
* Due to a bounds-checking | * Due to a flaw in the bounds-checking logic, it is impossible to '''#put''' something on the bottommost row of the board. | ||
** This can be situationally circumvented using the [[Shoot|#shoot]] or [[Throwstar|#throwstar]] commands in conjunction with [[Change|#change]]. | |||
{{ZZT-OOP navbox}} | {{ZZT-OOP navbox}} |
Latest revision as of 17:13, 29 September 2022
#put is a ZZT-OOP command that lets an object place an element on the board. If the element at the target tile is able to be pushed, then using #put will push it. Otherwise, #put will replace the target tile.
Syntax
#put <direction> [<color>] <element>
.
The direction argument is mandatory, while the color argument is optional. While the element argument is supposed to be mandatory, an empty string is treated as equivalent to a board edge. Providing an invalid element name will throw a Bad #PUT
error.
The direction argument must not point to the same tile as the Object is on; otherwise, the Bad #PUT
error will be thrown. For this purpose, one should use #become instead. Additionally, the target tile is bounds-checked, but attempts to place out of bounds are silently ignored.
Bugs
- Due to a flaw in the bounds-checking logic, it is impossible to #put something on the bottommost row of the board.
- This can be situationally circumvented using the #shoot or #throwstar commands in conjunction with #change.
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