Alligned: Difference between revisions
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(Created page with "'''alligned''' is an internal object flag in ZZT-OOP. This flag is true for a given object whenever it is aligned horizontally or vertically with the player, and false oth...") |
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'''alligned''' is an internal object flag in [[ZZT-OOP]]. This flag is true for a given object whenever it is aligned horizontally or vertically with the player, and false otherwise. | '''alligned''' is an internal object flag in [[ZZT-OOP]]. This flag is true for a given object whenever it is aligned horizontally or vertically with the player, and false otherwise. | ||
Latest revision as of 02:30, 8 February 2021
alligned is an internal object flag in ZZT-OOP. This flag is true for a given object whenever it is aligned horizontally or vertically with the player, and false otherwise.
Note that the flag name has two Ls: the correct spelling of the word aligned will check for a user-set flag instead.
Usage Example
This object prints a message when aligned with the player.
@object #cycle 1 :loop #if alligned signal /i#loop :signal "We're alligned!" /i/i/i#loop
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