Become: Difference between revisions
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(Created page with "{{DISPLAYTITLE:become}} '''#become''' is a ZZT-OOP command that lets an object become a different kind of element. The syntax is <code>#become color element</code>. The c...") |
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'''#become''' is a [[ZZT-OOP]] command that lets an object become a different kind of element. | '''#become''' is a [[ZZT-OOP]] command that lets an object become a different kind of element. | ||
== Syntax == | |||
<code>#become color element</code> | |||
The color argument is optional. While the element argument is supposed to be mandatory, an empty string is treated as equivalent to a [[Edge|board edge]]. Providing an invalid element name will throw a <code>Bad #BECOME</code> error. | |||
== Bugs == | == Bugs == |
Latest revision as of 17:07, 29 September 2022
#become is a ZZT-OOP command that lets an object become a different kind of element.
Syntax
#become color element
The color argument is optional. While the element argument is supposed to be mandatory, an empty string is treated as equivalent to a board edge. Providing an invalid element name will throw a Bad #BECOME
error.
Bugs
- Unlike other commands, #become color object will always destroy and create a new stat, clearing the object's character and source code.
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