Thud: Difference between revisions
Jump to navigation
Jump to search
(Stub description of :thud) |
m (Add navbox) |
||
Line 1: | Line 1: | ||
:''':thud''' is a built-in [[ZZT-OOP]] label that triggers when a [[Walk|walking]] object's path is obstructed. | :''':thud''' is a built-in [[ZZT-OOP]] label that triggers when a [[Walk|walking]] object's path is obstructed. | ||
:When a walking object can't move forward, it will jump to the first instance of a '':thud'' label, or do nothing if no label was found. Locked objects do not emit '':thud'' events. | :When a walking object can't move forward, it will jump to the first instance of a '':thud'' label, or do nothing if no label was found. Locked objects do not emit '':thud'' events. | ||
{{ZZT-OOP navbox}} |
Revision as of 20:26, 7 February 2021
- :thud is a built-in ZZT-OOP label that triggers when a walking object's path is obstructed.
- When a walking object can't move forward, it will jump to the first instance of a :thud label, or do nothing if no label was found. Locked objects do not emit :thud events.
ZZT-OOP | |
---|---|
Prefixes |
|
Messages | |
Directions | |
Flags | |
Commands |