Seek: Difference between revisions
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'''seek''' is a [[ZZT-OOP]] direction token which points towards the [[player]]. | '''seek''' is a [[ZZT-OOP]] direction token which points towards the [[player]]. | ||
When an [[object]] and the player are aligned horizontally or vertically, seek will point directly to the player. When not aligned, | When an [[object]] and the player are aligned horizontally or vertically, '''seek''' will point directly to the player. When not aligned, it will randomly pick one of two directions (with a 50-50 chance) that generally lead to the player. For example, if an object is located to the northeast of the player, the command <code>#go seek</code> will make the object step south ''or'' west. | ||
== Quirks == | == Quirks == |
Revision as of 00:06, 10 February 2021
seek is a ZZT-OOP direction token which points towards the player.
When an object and the player are aligned horizontally or vertically, seek will point directly to the player. When not aligned, it will randomly pick one of two directions (with a 50-50 chance) that generally lead to the player. For example, if an object is located to the northeast of the player, the command #go seek
will make the object step south or west.
Quirks
- seek is reversed when the player is energized. One can work around this by checking the energized flag and branching to alternate commands that use opp seek instead.
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