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(Created page with "{{DISPLAYTITLE:lock}} '''#lock''' and '''#unlock''' are ZZT-OOP commands that control whether an object receives messages from external sources. While locked, an...") |
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{{DISPLAYTITLE:lock}} | {{DISPLAYTITLE:lock}} | ||
'''#lock''' and '''#unlock''' are [[ZZT-OOP]] commands that control whether an [[object]] receives [[messages]] from external sources. | '''#lock''' and '''#unlock''' are [[ZZT-OOP]] commands that control whether an [[object]] receives [[message|messages]] from external sources. | ||
While locked, an object will not receive incoming messages from other objects, or built-in messages such as <code>[[touch|#touch]]</code>. A locked object can still <code>[[send|#send]]</code> messages to itself, as well as send outgoing messages to other objects. This allows objects to complete sequences of commands without interruption. | While locked, an object will not receive incoming messages from other objects, or built-in messages such as <code>[[touch|#touch]]</code>. A locked object can still <code>[[send|#send]]</code> messages to itself, as well as send outgoing messages to other objects. This allows objects to complete sequences of commands without interruption. | ||
Latest revision as of 10:50, 24 December 2025
#lock and #unlock are ZZT-OOP commands that control whether an object receives messages from external sources.
While locked, an object will not receive incoming messages from other objects, or built-in messages such as #touch. A locked object can still #send messages to itself, as well as send outgoing messages to other objects. This allows objects to complete sequences of commands without interruption.
If a locked object reaches an #end command (or the end of its program) without unlocking, it will become unresponsive, as there is no way to unlock an object remotely.
Quirks
- A locked object executing
#send all:<message>will send <message> to itself as well.
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