Give
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#give and #take are ZZT-OOP commands for adding and subtracting to counters.
The syntax for the commands is:
#give <counter> <amount> [<command>]
#take <counter> <amount> [<command>]
The following counters can be modified with #give and #take:
- Health
- Ammo
- Gems
- Torches (ZZT only)
- Score
- Time
- Z (Super ZZT only)
If the result of the command would result in the counter having a value less than 0 or greater than 32767, then the result of the #give or #take operation is not stored, and the command is executed instead (if present). The command can be any ZZT-OOP command, but is usually the name of a label to jump to, as in the following example:
@GemsForHealth #end :touch #take gems 10 tooPoor #give health 50 #end :tooPoor You're to poor to buy health!
The command argument is rarely used with #give, though it is available to use if necessary.
Bugs and Quirks
[TODO: Verify and explain these]
- The time counter is weird.
- Visual glitches can occur when taking sufficiently large values.
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