Thud: Difference between revisions

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:''':thud''' is a built-in [[ZZT-OOP]] label that triggers when a [[Walk|walking]] object's path is obstructed.
{{DISPLAYTITLE:thud}}
:When a walking object can't move forward, it will jump to the first instance of a '':thud'' label, or do nothing if no label was found. Locked objects do not emit '':thud'' events.
''':thud''' is a built-in [[ZZT-OOP]] label that triggers when a [[Walk|walking]] object's path is obstructed.
 
When a walking object can't move forward, it will jump to the first instance of a '':thud'' label, or do nothing if no label was found. Locked objects do not emit '':thud'' events.




{{ZZT-OOP navbox}}
{{ZZT-OOP navbox}}

Latest revision as of 20:28, 7 February 2021

:thud is a built-in ZZT-OOP label that triggers when a walking object's path is obstructed.

When a walking object can't move forward, it will jump to the first instance of a :thud label, or do nothing if no label was found. Locked objects do not emit :thud events.