Tiger: Difference between revisions
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(Created page with "{{Element |name=Tiger |zzt-oop name=tiger |category=creature |id=2Ah |color={{ColorSwatch|fg=cyan|bg=black}} |char={{CharSwatch|227}} |stats=yes |cycle=2 |p1=Intelligence |p2=...") |
(No difference)
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Revision as of 21:37, 7 February 2021
| Tiger | |
|---|---|
| ZZT-OOP name | tiger |
| Internal ID | 2Ah |
| Character | #char 227 π (0xE3) |
| Default color | cyan on black (0x0B) |
| Category | creature |
| Stats | |
| Default cycle | 2 |
| P1 | Intelligence |
| P2 | Firing rate/type |
| Other traits | |
| Score when shot | 2 |
| Effect on movement | pushable, squishable |
| Destructible? | yes |
| Uses ZZT-OOP color names? | no |
Tigers are a type of built-in enemy creature in ZZT. They follow the Lion's movement logic, while adding the ability to shoot bullets or stars.
The chance of a Tiger shooting on a given tick is (⌊P2 / 3⌋ / 9), where P2 is equal to Firing Rate - 1. As such, the most powerful Tiger that can be created, with P2 = 8, will shoot about 22% of the time. If the Player is within two horizontal spaces of the Tiger, it will opt to shoot in a vertical direction - otherwise, it will shoot in a horizontal direction.
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