Slime: Difference between revisions
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'''Slimes''' are creatures which clone themselves across empties and fake floors, leaving breakable | '''Slimes''' are creatures which clone themselves across empties and fake floors, leaving [[breakable|breakable tiles]] in their place. The player can destroy a single slime by touching it, turning it into a breakable. They cannot be harmed by bullets or bomb blasts, though they may incidentally disappear without cloning if they happen to be blocked at the right moment. | ||
Every <code>Cloning threshold</code> cycles, a Slime attempts to replicate in all four cardinal directions. After replication, successful or otherwise, it leaves behind a [[Breakable]] of the same color as itself. | |||
== Quirks == | |||
Statless slimes crash the game when touched, because the game tries to destroy stat index -1. | |||
[[Category:Elements]] | [[Category:Elements]] | ||
{{ElementsNavbox}} | {{ElementsNavbox}} | ||
Latest revision as of 21:57, 26 December 2025
| Slime | |
|---|---|
| ZZT-OOP name | slime |
| Internal ID | 37 (0x25) |
| Character | #char 42 * (0x2A) |
| Category | creature |
| Stats | |
| Default cycle | 3 |
| P1 | Cloning counter |
| P2 | Cloning threshold |
| Other traits | |
| Effect on movement | |
| Destructible? | no |
| Uses ZZT-OOP color names? | yes |
Slimes are creatures which clone themselves across empties and fake floors, leaving breakable tiles in their place. The player can destroy a single slime by touching it, turning it into a breakable. They cannot be harmed by bullets or bomb blasts, though they may incidentally disappear without cloning if they happen to be blocked at the right moment.
Every Cloning threshold cycles, a Slime attempts to replicate in all four cardinal directions. After replication, successful or otherwise, it leaves behind a Breakable of the same color as itself.
Quirks
Statless slimes crash the game when touched, because the game tries to destroy stat index -1.
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