Ricochet: Difference between revisions

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(Could use pictures, perhaps. And maybe an explanation for non-standard bullets.)
 
m (correct color)
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|id={{Byte|32}}
|id={{Byte|32}}
|char={{CharSwatch|42}}
|char={{CharSwatch|42}}
|color={{ColorSwatch|fg=yellow|bg=black}}
|color={{ColorSwatch|fg=green|bg=black}}
|category=terrain
|category=terrain
|stats=no
|stats=no

Revision as of 19:07, 13 February 2021

Ricochet
ZZT-OOP namericochet
Internal ID32 (0x20)
Character#char 42 * (0x2A)
Default colorgreen on black (0x0A)
Categoryterrain
Stats?no
Other traits
Effect on movementsolid
Destructible?no
Uses ZZT-OOP color names?no

Ricochets are solid walls that can either reflect or deflect bullets.

If a bullet hits a ricochet head-on then the bullet is reflected back where it came from.

If a bullet hits a wall and there is a ricochet directly perpendicular to its direction of travel on one side, then the bullet is deflected at a right angle away from the ricochet.

If a bullet hits a wall and there are ricochets directly perpendicular to its direction of travel on both sides, then the bullet simply disappears.