Ricochet: Difference between revisions
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(Could use pictures, perhaps. And maybe an explanation for non-standard bullets.) |
m (correct color) |
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Line 3: | Line 3: | ||
|id={{Byte|32}} | |id={{Byte|32}} | ||
|char={{CharSwatch|42}} | |char={{CharSwatch|42}} | ||
|color={{ColorSwatch|fg= | |color={{ColorSwatch|fg=green|bg=black}} | ||
|category=terrain | |category=terrain | ||
|stats=no | |stats=no |
Revision as of 19:07, 13 February 2021
Ricochet | |
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ZZT-OOP name | ricochet |
Internal ID | 32 (0x20) |
Character | #char 42 * (0x2A) |
Default color | green on black (0x0A) |
Category | terrain |
Stats? | no |
Other traits | |
Effect on movement | solid |
Destructible? | no |
Uses ZZT-OOP color names? | no |
Ricochets are solid walls that can either reflect or deflect bullets.
If a bullet hits a ricochet head-on then the bullet is reflected back where it came from.
If a bullet hits a wall and there is a ricochet directly perpendicular to its direction of travel on one side, then the bullet is deflected at a right angle away from the ricochet.
If a bullet hits a wall and there are ricochets directly perpendicular to its direction of travel on both sides, then the bullet simply disappears.
Elements | |
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Special | |
Items | |
Terrain | |
Creatures | |
Text |