Solid: Difference between revisions
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{{Element | {{Element | ||
|zzt-oop name=solid | |zzt-oop name=solid | ||
|id=21 | |id={{Byte|21}} | ||
|char={{CharSwatch|219}} | |char={{CharSwatch|219}} | ||
|stats=no | |stats=no | ||
Latest revision as of 19:08, 13 February 2021
| Solid | |
|---|---|
| ZZT-OOP name | solid |
| Internal ID | 21 (0x15) |
| Character | #char 219 █ (0xDB) |
| Category | terrain |
| Stats? | no |
| Other traits | |
| Effect on movement | wall |
| Destructible? | no |
| Uses ZZT-OOP color names? | yes |
The solid element is one of the built-in wall elements in ZZT. It cannot be moved and is impervious to all damage. It is functionally identical to the normal except for using #char 219 █ (0xDB), resulting in a solid block of the foreground color in most fonts. Solids can be placed in all of the default ZZT-OOP colors and can be placed in any of the available colors with an external editor. However, should a solid be targeted by a #put or a #change, care should be taken to make sure its background color is what the designer wants it to be, even if it is not initially visible.
| Elements | |
|---|---|
| Special | |
| Items | |
| Terrain | |
| Creatures | |
| Text | |