Tiger: Difference between revisions
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|zzt-oop name=tiger | |zzt-oop name=tiger | ||
|category=creature | |category=creature | ||
|id= | |id={{Byte|42}} | ||
|color={{ColorSwatch|fg=cyan|bg=black}} | |color={{ColorSwatch|fg=cyan|bg=black}} | ||
|char={{CharSwatch|227}} | |char={{CharSwatch|227}} |
Latest revision as of 19:12, 13 February 2021
Tiger | |
---|---|
ZZT-OOP name | tiger |
Internal ID | 42 (0x2A) |
Character | #char 227 π (0xE3) |
Default color | cyan on black (0x0B) |
Category | creature |
Stats | |
Default cycle | 2 |
P1 | Intelligence |
P2 | Firing rate/type |
Other traits | |
Score when shot | 2 |
Effect on movement | pushable, squishable |
Destructible? | yes |
Uses ZZT-OOP color names? | no |
Tigers are a type of built-in enemy creature in ZZT. They follow the Lion's movement logic, while adding the ability to shoot bullets or stars.
The chance of a Tiger shooting on a given tick is (⌊P2 / 3⌋ / 9)
, where P2
is equal to Firing Rate - 1
. As such, the most powerful Tiger that can be created in the default editor, with P2 = 8
, will shoot about 22% of the time. If the Player is within two horizontal spaces of the Tiger, it will opt to shoot in a vertical direction - otherwise, if the Player is within two vertical spaces of it, it will shoot in a horizontal direction.
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Special | |
Items | |
Terrain | |
Creatures | |
Text |