Lion
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| Lion | |
|---|---|
| ZZT-OOP name | lion |
| Internal ID | 29h |
| Character | #char 234 Ω (0xEA) |
| Default color | red on black (0x0C) |
| Category | creature |
| Stats | |
| Default cycle | 2 |
| P1 | Intelligence |
| Other traits | |
| Score when shot | 1 |
| Effect on movement | pushable, squishable |
| Destructible? | yes |
| Uses ZZT-OOP color names? | no |
Lions are a type of built-in enemy creature in ZZT. They move around semi-randomly, with a tendency to seek out the player. They can only do damage on contact, which destroys the lion as well.
The chance of a lion following the player as opposed to moving randomly is ((P1 + 1) * 0.1), where P1 is equal to Intelligence - 1. As such, in the default editor, it's possible to create lions with player-seeking behaviour expressed within between 10% and 90% of movements.
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