Ammo
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Ammo | |
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ZZT-OOP name | ammo |
Internal ID | 5 (0x05) |
Character | #char 132 ä (0x84) |
Default color | dark cyan on black (0x03) |
Category | item |
Stats? | no |
Other traits | |
Effect on movement | pushable |
Destructible? | no |
Uses ZZT-OOP color names? | no |
The ammo element is ZZT's built-in method for giving the player ammunition.
Picking up an instance of ammo increments the player's ammo counter by 5 shots. The amount is not configurable, making it time-consuming for the player to pick up a large quantity of it. For this reason, many modern ZZT worlds do not use ammo for its intended purpose, and instead substitute an object that #gives ammo, or initialize the world with a non-zero ammo counter.
The first time a player picks up ammo during a game, the following message is displayed: "Ammunition — 5 shots per container."
Ammo is useful as a means of programmatically obtaining dark cyan, e.g., by #changing another item to ammo and back.
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